Sun, 05 Dec 2010 10:22:23 +0000
remove redundant sdl_quit()
philpem@0 | 1 | #include <stdio.h> |
philpem@7 | 2 | #include <stdlib.h> |
philpem@4 | 3 | #include <stdint.h> |
philpem@7 | 4 | #include <stdbool.h> |
philpem@7 | 5 | #include <malloc.h> |
philpem@7 | 6 | #include <string.h> |
philpem@18 | 7 | |
philpem@20 | 8 | #include "SDL.h" |
philpem@20 | 9 | |
philpem@4 | 10 | #include "musashi/m68k.h" |
philpem@7 | 11 | #include "version.h" |
philpem@18 | 12 | #include "state.h" |
philpem@40 | 13 | #include "memory.h" |
philpem@7 | 14 | |
philpem@7 | 15 | void FAIL(char *err) |
philpem@7 | 16 | { |
philpem@7 | 17 | state_done(); |
philpem@7 | 18 | fprintf(stderr, "ERROR: %s\nExiting...\n", err); |
philpem@7 | 19 | exit(EXIT_FAILURE); |
philpem@7 | 20 | } |
philpem@7 | 21 | |
philpem@41 | 22 | /** |
philpem@41 | 23 | * @brief Set the pixel at (x, y) to the given value |
philpem@41 | 24 | * @note The surface must be locked before calling this! |
philpem@41 | 25 | * @param surface SDL surface upon which to draw |
philpem@41 | 26 | * @param x X co-ordinate |
philpem@41 | 27 | * @param y Y co-ordinate |
philpem@41 | 28 | * @param pixel Pixel value (from SDL_MapRGB) |
philpem@41 | 29 | */ |
philpem@41 | 30 | void putpixel(SDL_Surface *surface, int x, int y, Uint32 pixel) |
philpem@41 | 31 | { |
philpem@41 | 32 | int bpp = surface->format->BytesPerPixel; |
philpem@41 | 33 | /* Here p is the address to the pixel we want to set */ |
philpem@41 | 34 | Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp; |
philpem@41 | 35 | |
philpem@41 | 36 | switch (bpp) { |
philpem@41 | 37 | case 1: |
philpem@41 | 38 | *p = pixel; |
philpem@41 | 39 | break; |
philpem@41 | 40 | |
philpem@41 | 41 | case 2: |
philpem@41 | 42 | *(Uint16 *)p = pixel; |
philpem@41 | 43 | break; |
philpem@41 | 44 | |
philpem@41 | 45 | case 3: |
philpem@41 | 46 | if (SDL_BYTEORDER == SDL_BIG_ENDIAN) { |
philpem@41 | 47 | p[0] = (pixel >> 16) & 0xff; |
philpem@41 | 48 | p[1] = (pixel >> 8) & 0xff; |
philpem@41 | 49 | p[2] = pixel & 0xff; |
philpem@41 | 50 | } |
philpem@41 | 51 | else { |
philpem@41 | 52 | p[0] = pixel & 0xff; |
philpem@41 | 53 | p[1] = (pixel >> 8) & 0xff; |
philpem@41 | 54 | p[2] = (pixel >> 16) & 0xff; |
philpem@41 | 55 | } |
philpem@41 | 56 | break; |
philpem@41 | 57 | |
philpem@41 | 58 | case 4: |
philpem@41 | 59 | *(Uint32 *)p = pixel; |
philpem@41 | 60 | break; |
philpem@41 | 61 | |
philpem@41 | 62 | default: |
philpem@41 | 63 | break; /* shouldn't happen, but avoids warnings */ |
philpem@41 | 64 | } // switch |
philpem@41 | 65 | } |
philpem@41 | 66 | |
philpem@41 | 67 | |
philpem@41 | 68 | /** |
philpem@41 | 69 | * @brief Refresh the screen. |
philpem@41 | 70 | * @param surface SDL surface upon which to draw. |
philpem@41 | 71 | */ |
philpem@41 | 72 | void refreshScreen(SDL_Surface *s) |
philpem@41 | 73 | { |
philpem@41 | 74 | // Lock the screen surface (if necessary) |
philpem@41 | 75 | if (SDL_MUSTLOCK(s)) { |
philpem@41 | 76 | if (SDL_LockSurface(s) < 0) { |
philpem@41 | 77 | fprintf(stderr, "ERROR: Unable to lock screen!\n"); |
philpem@41 | 78 | exit(EXIT_FAILURE); |
philpem@41 | 79 | } |
philpem@41 | 80 | } |
philpem@41 | 81 | |
philpem@41 | 82 | // Map the foreground and background colours |
philpem@42 | 83 | Uint32 fg = SDL_MapRGB(s->format, 0x00, 0xFF, 0x00); // green foreground |
philpem@42 | 84 | // Uint32 fg = SDL_MapRGB(s->format, 0xFF, 0xC1, 0x06); // amber foreground |
philpem@42 | 85 | // Uint32 fg = SDL_MapRGB(s->format, 0xFF, 0xFF, 0xFF); // white foreground |
philpem@42 | 86 | Uint32 bg = SDL_MapRGB(s->format, 0x00, 0x00, 0x00); // black background |
philpem@41 | 87 | |
philpem@41 | 88 | // Refresh the 3B1 screen area first. TODO: only do this if VRAM has actually changed! |
philpem@41 | 89 | uint32_t vram_address = 0; |
philpem@41 | 90 | for (int y=0; y<348; y++) { |
philpem@41 | 91 | for (int x=0; x<720; x+=16) { // 720 pixels, monochrome, packed into 16bit words |
philpem@41 | 92 | // Get the pixel |
philpem@41 | 93 | uint16_t val = RD16(state.vram, vram_address, sizeof(state.vram)-1); |
philpem@41 | 94 | vram_address += 2; |
philpem@41 | 95 | // Now copy it to the video buffer |
philpem@41 | 96 | for (int px=0; px<16; px++) { |
philpem@41 | 97 | if (val & 1) |
philpem@41 | 98 | putpixel(s, x+px, y, fg); |
philpem@41 | 99 | else |
philpem@41 | 100 | putpixel(s, x+px, y, bg); |
philpem@45 | 101 | val >>= 1; |
philpem@41 | 102 | } |
philpem@41 | 103 | } |
philpem@41 | 104 | } |
philpem@41 | 105 | |
philpem@41 | 106 | // TODO: blit LEDs and status info |
philpem@41 | 107 | |
philpem@41 | 108 | // Unlock the screen surface |
philpem@41 | 109 | if (SDL_MUSTLOCK(s)) { |
philpem@41 | 110 | SDL_UnlockSurface(s); |
philpem@41 | 111 | } |
philpem@41 | 112 | |
philpem@41 | 113 | // Trigger a refresh -- TODO: partial refresh depending on whether we |
philpem@41 | 114 | // refreshed the screen area, status area, both, or none. Use SDL_UpdateRect() for this. |
philpem@41 | 115 | SDL_Flip(s); |
philpem@41 | 116 | } |
philpem@41 | 117 | |
philpem@47 | 118 | /** |
philpem@47 | 119 | * @brief Handle events posted by SDL. |
philpem@47 | 120 | */ |
philpem@47 | 121 | bool HandleSDLEvents(SDL_Surface *screen) |
philpem@47 | 122 | { |
philpem@47 | 123 | SDL_Event event; |
philpem@47 | 124 | while (SDL_PollEvent(&event)) |
philpem@47 | 125 | { |
philpem@47 | 126 | switch (event.type) { |
philpem@47 | 127 | case SDL_QUIT: |
philpem@47 | 128 | // Quit button tagged. Exit. |
philpem@47 | 129 | return true; |
philpem@47 | 130 | case SDL_KEYDOWN: |
philpem@47 | 131 | switch (event.key.keysym.sym) { |
philpem@48 | 132 | case SDLK_F12: |
philpem@47 | 133 | if (event.key.keysym.mod & (KMOD_LALT | KMOD_RALT)) |
philpem@48 | 134 | // ALT-F12 pressed; exit emulator |
philpem@47 | 135 | return true; |
philpem@47 | 136 | break; |
philpem@47 | 137 | default: |
philpem@47 | 138 | break; |
philpem@47 | 139 | } |
philpem@47 | 140 | break; |
philpem@47 | 141 | default: |
philpem@47 | 142 | break; |
philpem@47 | 143 | } |
philpem@47 | 144 | } |
philpem@47 | 145 | |
philpem@47 | 146 | return false; |
philpem@47 | 147 | } |
philpem@47 | 148 | |
philpem@47 | 149 | |
philpem@27 | 150 | /**************************** |
philpem@27 | 151 | * blessed be thy main()... |
philpem@27 | 152 | ****************************/ |
philpem@27 | 153 | |
philpem@0 | 154 | int main(void) |
philpem@0 | 155 | { |
philpem@7 | 156 | // copyright banner |
philpem@16 | 157 | printf("FreeBee: A Quick-and-Dirty AT&T 3B1 Emulator. Version %s, %s mode.\n", VER_FULLSTR, VER_BUILD_TYPE); |
philpem@17 | 158 | printf("Copyright (C) 2010 P. A. Pemberton. All rights reserved.\nLicensed under the Apache License Version 2.0.\n"); |
philpem@17 | 159 | printf("Musashi M680x0 emulator engine developed by Karl Stenerud <kstenerud@gmail.com>\n"); |
philpem@16 | 160 | printf("Built %s by %s@%s.\n", VER_COMPILE_DATETIME, VER_COMPILE_BY, VER_COMPILE_HOST); |
philpem@16 | 161 | printf("Compiler: %s\n", VER_COMPILER); |
philpem@16 | 162 | printf("CFLAGS: %s\n", VER_CFLAGS); |
philpem@17 | 163 | printf("\n"); |
philpem@7 | 164 | |
philpem@7 | 165 | // set up system state |
philpem@7 | 166 | // 512K of RAM |
philpem@18 | 167 | state_init(512*1024); |
philpem@7 | 168 | |
philpem@20 | 169 | // set up musashi and reset the CPU |
philpem@7 | 170 | m68k_set_cpu_type(M68K_CPU_TYPE_68010); |
philpem@7 | 171 | m68k_pulse_reset(); |
philpem@9 | 172 | |
philpem@28 | 173 | // Set up SDL |
philpem@20 | 174 | if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) == -1) { |
philpem@20 | 175 | printf("Could not initialise SDL: %s.\n", SDL_GetError()); |
philpem@28 | 176 | exit(EXIT_FAILURE); |
philpem@20 | 177 | } |
philpem@7 | 178 | |
philpem@28 | 179 | // Make sure SDL cleans up after itself |
philpem@28 | 180 | atexit(SDL_Quit); |
philpem@28 | 181 | |
philpem@28 | 182 | // Set up the video display |
philpem@28 | 183 | SDL_Surface *screen = NULL; |
philpem@28 | 184 | if ((screen = SDL_SetVideoMode(720, 384, 8, SDL_SWSURFACE | SDL_ANYFORMAT)) == NULL) { |
philpem@28 | 185 | printf("Could not find a suitable video mode: %s.\n", SDL_GetError()); |
philpem@28 | 186 | exit(EXIT_FAILURE); |
philpem@28 | 187 | } |
philpem@32 | 188 | printf("Set %dx%d at %d bits-per-pixel mode\n\n", screen->w, screen->h, screen->format->BitsPerPixel); |
philpem@28 | 189 | SDL_WM_SetCaption("FreeBee 3B1 emulator", "FreeBee"); |
philpem@28 | 190 | |
philpem@20 | 191 | /*** |
philpem@20 | 192 | * The 3B1 CPU runs at 10MHz, with DMA running at 1MHz and video refreshing at |
philpem@20 | 193 | * around 60Hz (???), with a 60Hz periodic interrupt. |
philpem@20 | 194 | */ |
philpem@20 | 195 | const uint32_t TIMESLOT_FREQUENCY = 240; // Hz |
philpem@20 | 196 | const uint32_t MILLISECS_PER_TIMESLOT = 1e3 / TIMESLOT_FREQUENCY; |
philpem@20 | 197 | const uint32_t CLOCKS_PER_60HZ = (10e6 / 60); |
philpem@20 | 198 | uint32_t next_timeslot = SDL_GetTicks() + MILLISECS_PER_TIMESLOT; |
philpem@20 | 199 | uint32_t clock_cycles = 0; |
philpem@16 | 200 | bool exitEmu = false; |
philpem@16 | 201 | for (;;) { |
philpem@20 | 202 | // Run the CPU for however many cycles we need to. CPU core clock is |
philpem@20 | 203 | // 10MHz, and we're running at 240Hz/timeslot. Thus: 10e6/240 or |
philpem@20 | 204 | // 41667 cycles per timeslot. |
philpem@20 | 205 | clock_cycles += m68k_execute(10e6/TIMESLOT_FREQUENCY); |
philpem@20 | 206 | |
philpem@20 | 207 | // TODO: run DMA here |
philpem@16 | 208 | |
philpem@20 | 209 | // Is it time to run the 60Hz periodic interrupt yet? |
philpem@20 | 210 | if (clock_cycles > CLOCKS_PER_60HZ) { |
philpem@41 | 211 | // Refresh the screen |
philpem@41 | 212 | refreshScreen(screen); |
philpem@20 | 213 | // TODO: trigger periodic interrupt (if enabled) |
philpem@20 | 214 | // decrement clock cycle counter, we've handled the intr. |
philpem@20 | 215 | clock_cycles -= CLOCKS_PER_60HZ; |
philpem@16 | 216 | } |
philpem@16 | 217 | |
philpem@47 | 218 | // handle SDL events -- returns true if we need to exit |
philpem@47 | 219 | if (HandleSDLEvents(screen)) |
philpem@47 | 220 | exitEmu = true; |
philpem@47 | 221 | |
philpem@20 | 222 | // make sure frame rate is equal to real time |
philpem@20 | 223 | uint32_t now = SDL_GetTicks(); |
philpem@20 | 224 | if (now < next_timeslot) { |
philpem@20 | 225 | // timeslot finished early -- eat up some time |
philpem@20 | 226 | SDL_Delay(next_timeslot - now); |
philpem@20 | 227 | } else { |
philpem@20 | 228 | // timeslot finished late -- skip ahead to gain time |
philpem@20 | 229 | // TODO: if this happens a lot, we should let the user know |
philpem@20 | 230 | // that their PC might not be fast enough... |
philpem@20 | 231 | next_timeslot = now; |
philpem@20 | 232 | } |
philpem@20 | 233 | // advance to the next timeslot |
philpem@20 | 234 | next_timeslot += MILLISECS_PER_TIMESLOT; |
philpem@20 | 235 | |
philpem@20 | 236 | // if we've been asked to exit the emulator, then do so. |
philpem@16 | 237 | if (exitEmu) break; |
philpem@16 | 238 | } |
philpem@7 | 239 | |
philpem@0 | 240 | return 0; |
philpem@0 | 241 | } |