PTdecode/CImg-1.3.0/examples/tron.cpp

Mon, 03 Aug 2009 23:39:53 +0100

author
Philip Pemberton <philpem@philpem.me.uk>
date
Mon, 03 Aug 2009 23:39:53 +0100
changeset 10
604c205d9163
parent 5
1204ebf9340d
permissions
-rwxr-xr-x

add basic test routine for Ptouch library

philpem@5 1 /*
philpem@5 2 #
philpem@5 3 # File : tron.cpp
philpem@5 4 # ( C++ source file )
philpem@5 5 #
philpem@5 6 # Description : A clone of the famous (and very simple) Tron game.
philpem@5 7 # This file is a part of the CImg Library project.
philpem@5 8 # ( http://cimg.sourceforge.net )
philpem@5 9 #
philpem@5 10 # Copyright : David Tschumperle
philpem@5 11 # ( http://www.greyc.ensicaen.fr/~dtschump/ )
philpem@5 12 #
philpem@5 13 # License : CeCILL v2.0
philpem@5 14 # ( http://www.cecill.info/licences/Licence_CeCILL_V2-en.html )
philpem@5 15 #
philpem@5 16 # This software is governed by the CeCILL license under French law and
philpem@5 17 # abiding by the rules of distribution of free software. You can use,
philpem@5 18 # modify and/ or redistribute the software under the terms of the CeCILL
philpem@5 19 # license as circulated by CEA, CNRS and INRIA at the following URL
philpem@5 20 # "http://www.cecill.info".
philpem@5 21 #
philpem@5 22 # As a counterpart to the access to the source code and rights to copy,
philpem@5 23 # modify and redistribute granted by the license, users are provided only
philpem@5 24 # with a limited warranty and the software's author, the holder of the
philpem@5 25 # economic rights, and the successive licensors have only limited
philpem@5 26 # liability.
philpem@5 27 #
philpem@5 28 # In this respect, the user's attention is drawn to the risks associated
philpem@5 29 # with loading, using, modifying and/or developing or reproducing the
philpem@5 30 # software by the user in light of its specific status of free software,
philpem@5 31 # that may mean that it is complicated to manipulate, and that also
philpem@5 32 # therefore means that it is reserved for developers and experienced
philpem@5 33 # professionals having in-depth computer knowledge. Users are therefore
philpem@5 34 # encouraged to load and test the software's suitability as regards their
philpem@5 35 # requirements in conditions enabling the security of their systems and/or
philpem@5 36 # data to be ensured and, more generally, to use and operate it in the
philpem@5 37 # same conditions as regards security.
philpem@5 38 #
philpem@5 39 # The fact that you are presently reading this means that you have had
philpem@5 40 # knowledge of the CeCILL license and that you accept its terms.
philpem@5 41 #
philpem@5 42 */
philpem@5 43
philpem@5 44 #include "CImg.h"
philpem@5 45 using namespace cimg_library;
philpem@5 46 // The lines below are necessary when using a non-standard compiler as visualcpp6.
philpem@5 47 #ifdef cimg_use_visualcpp6
philpem@5 48 #define std
philpem@5 49 #endif
philpem@5 50
philpem@5 51 // Start main procedure
philpem@5 52 //----------------------
philpem@5 53 int main(int argc, char **argv) {
philpem@5 54
philpem@5 55 // Print usage, help and retrieve command line options
philpem@5 56 //-----------------------------------------------------
philpem@5 57 cimg_usage("A very simple Tron game, using the CImg Library");
philpem@5 58 cimg_help("--- Quick help ----------------------------\n"
philpem@5 59 " Player 1 (blue) :\n"
philpem@5 60 " Use keys 'Z' (up), 'S' (down), 'Q' (left)\n"
philpem@5 61 " and 'D' (right) to control your player.\n"
philpem@5 62 " Right 'CONTROL' key enables turbospeed\n"
philpem@5 63 " Player 2 (red) : \n"
philpem@5 64 " Use arrow keys to control your player.\n"
philpem@5 65 " 'TAB' key enables turbospeed.\n"
philpem@5 66 "-------------------------------------------");
philpem@5 67
philpem@5 68 const char *geom = cimg_option("-g","300x300","Size of the game board");
philpem@5 69 const int delay = cimg_option("-s",10,"Game speed (lower value means faster)");
philpem@5 70 const bool twoplayers = !cimg_option("-1",false,"One player only");
philpem@5 71 const int zoom = cimg_option("-z",1,"Zoom factor");
philpem@5 72 const bool full = cimg_option("-f",false,"Fullscreen mode");
philpem@5 73 unsigned int W = 400, H = 400;
philpem@5 74 std::sscanf(geom,"%u%*c%u",&W,&H);
philpem@5 75
philpem@5 76 // Define game colors and variables
philpem@5 77 //----------------------------------
philpem@5 78 const unsigned char green[] = { 64,255,32 }, blue[] = { 128,200,255}, red[] = { 255,0,0 }, white[] = { 255,255,255 };
philpem@5 79 int score1=0, score2=0, round_over=0, ix1=-1, iy1=-1, x1=0, y1=0, u1=0, v1=0, ix2=-1, iy2=-1, x2=0, y2=0, u2=0, v2=0;
philpem@5 80 bool start_round = true, turbo1 = false, turbo2 = false;
philpem@5 81
philpem@5 82 // Create background image
philpem@5 83 //--------------------------
philpem@5 84 CImg<unsigned char> background, img;
philpem@5 85 background.assign(64,64,1,3,0).noise(60).draw_plasma().resize(W,H).blur(2).draw_rectangle(0,0,W-1,H-1,white,1.0f,~0U);
philpem@5 86
philpem@5 87 // Open display window
philpem@5 88 //---------------------
philpem@5 89 CImgDisplay disp(background,"* CImg-Tron *");
philpem@5 90 if (zoom>1) disp.resize(-100*zoom,-100*zoom);
philpem@5 91 if (full) disp.toggle_fullscreen().display(background);
philpem@5 92
philpem@5 93 // Start main game loop
philpem@5 94 //----------------------
philpem@5 95 while (!disp.is_closed && !disp.is_keyESC) {
philpem@5 96
philpem@5 97 // Init new game round if necessary
philpem@5 98 //----------------------------------
philpem@5 99 if (start_round) {
philpem@5 100
philpem@5 101 // Init game variables
philpem@5 102 round_over = 0;
philpem@5 103 ix1=-1; iy1=-1; x1 = 10; y1 = 10; u1 = 1; v1 = 0; turbo1 = false;
philpem@5 104 ix2=-1; iy2=-1; x2 = W-11; y2 = H-11; u2 = -1; v2 = 0; turbo2 = false;
philpem@5 105 img = background;
philpem@5 106 start_round = false;
philpem@5 107
philpem@5 108 // Display a simple pre-round page
philpem@5 109 CImg<unsigned char> logo, pressakey;
philpem@5 110 logo.draw_text(0,0," CImg-Tron ",green,0,1,32);
philpem@5 111 CImg<unsigned char> tmp = (+background).draw_image((W-logo.dimx())/2,(H-logo.dimy())/2-20,logo,logo.get_channel(0).dilate(6).normalize(0,1)).
philpem@5 112 draw_text(W/2-70,H/2+10,"Blue ( %u )",blue,0,1,16,score1).
philpem@5 113 draw_text(W/2+10,H/2+10,"Red ( %u )",red,0,1,16,score2);
philpem@5 114 pressakey.draw_text(0,0,"* Press a key to start round *",white);
philpem@5 115 for (float i=0; i<1; i+=0.05f) ((+tmp)*=i).display(disp.wait(20));
philpem@5 116 disp.flush();
philpem@5 117 while (!disp.is_key() && !disp.is_closed) {
philpem@5 118 disp.display(tmp).wait(200).display((+tmp).draw_image(W/2-90,H/2+50,pressakey,pressakey,1,255)).wait(400);
philpem@5 119 if (disp.is_resized) disp.resize(disp);
philpem@5 120 }
philpem@5 121 if (disp.is_keyESC) disp.flush();
philpem@5 122 }
philpem@5 123
philpem@5 124 // Test collision between players and borders
philpem@5 125 if (x1<0 || x1>=img.dimx() || y1<0 || y1>=img.dimy() ||
philpem@5 126 img(x1,y1,0)!=background(x1,y1,0) ||
philpem@5 127 img(x1,y1,1)!=background(x1,y1,1) ||
philpem@5 128 img(x1,y1,2)!=background(x1,y1,2) ||
philpem@5 129 ((ix1>=0 || iy1>=0) && (img(ix1,iy1,0)!=background(ix1,iy1,0) || // Collision test for turbo mode
philpem@5 130 img(ix1,iy1,1)!=background(ix1,iy1,1) ||
philpem@5 131 img(ix1,iy1,2)!=background(ix1,iy1,2)))) { round_over=1; score2++; }
philpem@5 132 if (twoplayers) {
philpem@5 133 if (x2<0 || x2>=img.dimx() || y2<0 || y2>=img.dimy() ||
philpem@5 134 img(x2,y2,0)!=background(x2,y2,0) ||
philpem@5 135 img(x2,y2,1)!=background(x2,y2,1) ||
philpem@5 136 img(x2,y2,2)!=background(x2,y2,2) ||
philpem@5 137 ((ix2>=0 || iy2>=0) && (img(ix2,iy2,0)!=background(ix2,iy2,0) || // Collision test for turbo mode
philpem@5 138 img(ix2,iy2,1)!=background(ix2,iy2,1) ||
philpem@5 139 img(ix2,iy2,2)!=background(ix2,iy2,2)))) { round_over=2; score1++; }
philpem@5 140 }
philpem@5 141
philpem@5 142 // Draw new players positions
philpem@5 143 img.draw_point(x1,y1,blue);
philpem@5 144 if (ix1>=0 && iy1>=0) img.draw_point(ix1,iy1,blue);
philpem@5 145 if (twoplayers) {
philpem@5 146 img.draw_point(x2,y2,red);
philpem@5 147 if (ix2>=0 && iy2>=0) img.draw_point(ix2,iy2,red);
philpem@5 148 }
philpem@5 149 if (disp.is_resized) disp.resize(disp);
philpem@5 150 img.display(disp);
philpem@5 151
philpem@5 152 // Update players positions
philpem@5 153 x1+=u1; y1+=v1;
philpem@5 154 if (turbo1) { ix1 = x1; iy1 = y1; x1+=u1; y1+=v1; } else { ix1 = iy1 = -1; }
philpem@5 155 if (twoplayers) {
philpem@5 156 x2+=u2; y2+=v2;
philpem@5 157 if (turbo2) { ix2 = x2; iy2 = y2; x2+=u2; y2+=v2; } else { ix2 = iy2 = -1; }
philpem@5 158 }
philpem@5 159
philpem@5 160 // Test keyboard events
philpem@5 161 int nu1 = u1, nv1 = v1, nu2 = u2, nv2 = v2;
philpem@5 162 if (disp.is_keyARROWLEFT) { nu1 = -1; nv1 = 0; }
philpem@5 163 if (disp.is_keyARROWRIGHT) { nu1 = 1; nv1 = 0; }
philpem@5 164 if (disp.is_keyARROWUP) { nu1 = 0; nv1 = -1; }
philpem@5 165 if (disp.is_keyARROWDOWN) { nu1 = 0; nv1 = 1; }
philpem@5 166 turbo1 = disp.is_keyCTRLRIGHT;
philpem@5 167 if (twoplayers) {
philpem@5 168 if (disp.is_keyQ) { nu2 = -1; nv2 = 0; }
philpem@5 169 if (disp.is_keyD) { nu2 = 1; nv2 = 0; }
philpem@5 170 if (disp.is_keyZ) { nu2 = 0; nv2 = -1; }
philpem@5 171 if (disp.is_keyS) { nu2 = 0; nv2 = 1; }
philpem@5 172 turbo2 = disp.is_keyTAB;
philpem@5 173 }
philpem@5 174 if (nu1!=-u1 && nv1!=-v1) { u1 = nu1; v1 = nv1; }
philpem@5 175 if (nu2!=-u2 && nv2!=-v2) { u2 = nu2; v2 = nv2; }
philpem@5 176
philpem@5 177 // Check if round is over.
philpem@5 178 if (round_over) {
philpem@5 179 const int xc = round_over==1?x1:x2, yc = round_over==1?y1:y2;
philpem@5 180 for (int r=0; r<50; r+=3) img.draw_circle(xc,yc,r,round_over==1?blue:red,r/300.0f).display(disp.wait(20));
philpem@5 181 for (int rr=0; rr<50; rr+=3)
philpem@5 182 ((+img)*=(50-rr)/50.0f).draw_circle(xc,yc,(50+rr),round_over==1?blue:red,1/6.0f).display(disp.wait(20));
philpem@5 183 start_round = true;
philpem@5 184 }
philpem@5 185
philpem@5 186 // Wait a small amount of time
philpem@5 187 disp.wait(delay);
philpem@5 188 }
philpem@5 189 return 0;
philpem@5 190 }