1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/PTdecode/CImg-1.3.0/examples/tron.cpp Mon Aug 03 14:09:20 2009 +0100 1.3 @@ -0,0 +1,190 @@ 1.4 +/* 1.5 + # 1.6 + # File : tron.cpp 1.7 + # ( C++ source file ) 1.8 + # 1.9 + # Description : A clone of the famous (and very simple) Tron game. 1.10 + # This file is a part of the CImg Library project. 1.11 + # ( http://cimg.sourceforge.net ) 1.12 + # 1.13 + # Copyright : David Tschumperle 1.14 + # ( http://www.greyc.ensicaen.fr/~dtschump/ ) 1.15 + # 1.16 + # License : CeCILL v2.0 1.17 + # ( http://www.cecill.info/licences/Licence_CeCILL_V2-en.html ) 1.18 + # 1.19 + # This software is governed by the CeCILL license under French law and 1.20 + # abiding by the rules of distribution of free software. You can use, 1.21 + # modify and/ or redistribute the software under the terms of the CeCILL 1.22 + # license as circulated by CEA, CNRS and INRIA at the following URL 1.23 + # "http://www.cecill.info". 1.24 + # 1.25 + # As a counterpart to the access to the source code and rights to copy, 1.26 + # modify and redistribute granted by the license, users are provided only 1.27 + # with a limited warranty and the software's author, the holder of the 1.28 + # economic rights, and the successive licensors have only limited 1.29 + # liability. 1.30 + # 1.31 + # In this respect, the user's attention is drawn to the risks associated 1.32 + # with loading, using, modifying and/or developing or reproducing the 1.33 + # software by the user in light of its specific status of free software, 1.34 + # that may mean that it is complicated to manipulate, and that also 1.35 + # therefore means that it is reserved for developers and experienced 1.36 + # professionals having in-depth computer knowledge. Users are therefore 1.37 + # encouraged to load and test the software's suitability as regards their 1.38 + # requirements in conditions enabling the security of their systems and/or 1.39 + # data to be ensured and, more generally, to use and operate it in the 1.40 + # same conditions as regards security. 1.41 + # 1.42 + # The fact that you are presently reading this means that you have had 1.43 + # knowledge of the CeCILL license and that you accept its terms. 1.44 + # 1.45 +*/ 1.46 + 1.47 +#include "CImg.h" 1.48 +using namespace cimg_library; 1.49 +// The lines below are necessary when using a non-standard compiler as visualcpp6. 1.50 +#ifdef cimg_use_visualcpp6 1.51 +#define std 1.52 +#endif 1.53 + 1.54 +// Start main procedure 1.55 +//---------------------- 1.56 +int main(int argc, char **argv) { 1.57 + 1.58 + // Print usage, help and retrieve command line options 1.59 + //----------------------------------------------------- 1.60 + cimg_usage("A very simple Tron game, using the CImg Library"); 1.61 + cimg_help("--- Quick help ----------------------------\n" 1.62 + " Player 1 (blue) :\n" 1.63 + " Use keys 'Z' (up), 'S' (down), 'Q' (left)\n" 1.64 + " and 'D' (right) to control your player.\n" 1.65 + " Right 'CONTROL' key enables turbospeed\n" 1.66 + " Player 2 (red) : \n" 1.67 + " Use arrow keys to control your player.\n" 1.68 + " 'TAB' key enables turbospeed.\n" 1.69 + "-------------------------------------------"); 1.70 + 1.71 + const char *geom = cimg_option("-g","300x300","Size of the game board"); 1.72 + const int delay = cimg_option("-s",10,"Game speed (lower value means faster)"); 1.73 + const bool twoplayers = !cimg_option("-1",false,"One player only"); 1.74 + const int zoom = cimg_option("-z",1,"Zoom factor"); 1.75 + const bool full = cimg_option("-f",false,"Fullscreen mode"); 1.76 + unsigned int W = 400, H = 400; 1.77 + std::sscanf(geom,"%u%*c%u",&W,&H); 1.78 + 1.79 + // Define game colors and variables 1.80 + //---------------------------------- 1.81 + const unsigned char green[] = { 64,255,32 }, blue[] = { 128,200,255}, red[] = { 255,0,0 }, white[] = { 255,255,255 }; 1.82 + int score1=0, score2=0, round_over=0, ix1=-1, iy1=-1, x1=0, y1=0, u1=0, v1=0, ix2=-1, iy2=-1, x2=0, y2=0, u2=0, v2=0; 1.83 + bool start_round = true, turbo1 = false, turbo2 = false; 1.84 + 1.85 + // Create background image 1.86 + //-------------------------- 1.87 + CImg<unsigned char> background, img; 1.88 + background.assign(64,64,1,3,0).noise(60).draw_plasma().resize(W,H).blur(2).draw_rectangle(0,0,W-1,H-1,white,1.0f,~0U); 1.89 + 1.90 + // Open display window 1.91 + //--------------------- 1.92 + CImgDisplay disp(background,"* CImg-Tron *"); 1.93 + if (zoom>1) disp.resize(-100*zoom,-100*zoom); 1.94 + if (full) disp.toggle_fullscreen().display(background); 1.95 + 1.96 + // Start main game loop 1.97 + //---------------------- 1.98 + while (!disp.is_closed && !disp.is_keyESC) { 1.99 + 1.100 + // Init new game round if necessary 1.101 + //---------------------------------- 1.102 + if (start_round) { 1.103 + 1.104 + // Init game variables 1.105 + round_over = 0; 1.106 + ix1=-1; iy1=-1; x1 = 10; y1 = 10; u1 = 1; v1 = 0; turbo1 = false; 1.107 + ix2=-1; iy2=-1; x2 = W-11; y2 = H-11; u2 = -1; v2 = 0; turbo2 = false; 1.108 + img = background; 1.109 + start_round = false; 1.110 + 1.111 + // Display a simple pre-round page 1.112 + CImg<unsigned char> logo, pressakey; 1.113 + logo.draw_text(0,0," CImg-Tron ",green,0,1,32); 1.114 + CImg<unsigned char> tmp = (+background).draw_image((W-logo.dimx())/2,(H-logo.dimy())/2-20,logo,logo.get_channel(0).dilate(6).normalize(0,1)). 1.115 + draw_text(W/2-70,H/2+10,"Blue ( %u )",blue,0,1,16,score1). 1.116 + draw_text(W/2+10,H/2+10,"Red ( %u )",red,0,1,16,score2); 1.117 + pressakey.draw_text(0,0,"* Press a key to start round *",white); 1.118 + for (float i=0; i<1; i+=0.05f) ((+tmp)*=i).display(disp.wait(20)); 1.119 + disp.flush(); 1.120 + while (!disp.is_key() && !disp.is_closed) { 1.121 + disp.display(tmp).wait(200).display((+tmp).draw_image(W/2-90,H/2+50,pressakey,pressakey,1,255)).wait(400); 1.122 + if (disp.is_resized) disp.resize(disp); 1.123 + } 1.124 + if (disp.is_keyESC) disp.flush(); 1.125 + } 1.126 + 1.127 + // Test collision between players and borders 1.128 + if (x1<0 || x1>=img.dimx() || y1<0 || y1>=img.dimy() || 1.129 + img(x1,y1,0)!=background(x1,y1,0) || 1.130 + img(x1,y1,1)!=background(x1,y1,1) || 1.131 + img(x1,y1,2)!=background(x1,y1,2) || 1.132 + ((ix1>=0 || iy1>=0) && (img(ix1,iy1,0)!=background(ix1,iy1,0) || // Collision test for turbo mode 1.133 + img(ix1,iy1,1)!=background(ix1,iy1,1) || 1.134 + img(ix1,iy1,2)!=background(ix1,iy1,2)))) { round_over=1; score2++; } 1.135 + if (twoplayers) { 1.136 + if (x2<0 || x2>=img.dimx() || y2<0 || y2>=img.dimy() || 1.137 + img(x2,y2,0)!=background(x2,y2,0) || 1.138 + img(x2,y2,1)!=background(x2,y2,1) || 1.139 + img(x2,y2,2)!=background(x2,y2,2) || 1.140 + ((ix2>=0 || iy2>=0) && (img(ix2,iy2,0)!=background(ix2,iy2,0) || // Collision test for turbo mode 1.141 + img(ix2,iy2,1)!=background(ix2,iy2,1) || 1.142 + img(ix2,iy2,2)!=background(ix2,iy2,2)))) { round_over=2; score1++; } 1.143 + } 1.144 + 1.145 + // Draw new players positions 1.146 + img.draw_point(x1,y1,blue); 1.147 + if (ix1>=0 && iy1>=0) img.draw_point(ix1,iy1,blue); 1.148 + if (twoplayers) { 1.149 + img.draw_point(x2,y2,red); 1.150 + if (ix2>=0 && iy2>=0) img.draw_point(ix2,iy2,red); 1.151 + } 1.152 + if (disp.is_resized) disp.resize(disp); 1.153 + img.display(disp); 1.154 + 1.155 + // Update players positions 1.156 + x1+=u1; y1+=v1; 1.157 + if (turbo1) { ix1 = x1; iy1 = y1; x1+=u1; y1+=v1; } else { ix1 = iy1 = -1; } 1.158 + if (twoplayers) { 1.159 + x2+=u2; y2+=v2; 1.160 + if (turbo2) { ix2 = x2; iy2 = y2; x2+=u2; y2+=v2; } else { ix2 = iy2 = -1; } 1.161 + } 1.162 + 1.163 + // Test keyboard events 1.164 + int nu1 = u1, nv1 = v1, nu2 = u2, nv2 = v2; 1.165 + if (disp.is_keyARROWLEFT) { nu1 = -1; nv1 = 0; } 1.166 + if (disp.is_keyARROWRIGHT) { nu1 = 1; nv1 = 0; } 1.167 + if (disp.is_keyARROWUP) { nu1 = 0; nv1 = -1; } 1.168 + if (disp.is_keyARROWDOWN) { nu1 = 0; nv1 = 1; } 1.169 + turbo1 = disp.is_keyCTRLRIGHT; 1.170 + if (twoplayers) { 1.171 + if (disp.is_keyQ) { nu2 = -1; nv2 = 0; } 1.172 + if (disp.is_keyD) { nu2 = 1; nv2 = 0; } 1.173 + if (disp.is_keyZ) { nu2 = 0; nv2 = -1; } 1.174 + if (disp.is_keyS) { nu2 = 0; nv2 = 1; } 1.175 + turbo2 = disp.is_keyTAB; 1.176 + } 1.177 + if (nu1!=-u1 && nv1!=-v1) { u1 = nu1; v1 = nv1; } 1.178 + if (nu2!=-u2 && nv2!=-v2) { u2 = nu2; v2 = nv2; } 1.179 + 1.180 + // Check if round is over. 1.181 + if (round_over) { 1.182 + const int xc = round_over==1?x1:x2, yc = round_over==1?y1:y2; 1.183 + for (int r=0; r<50; r+=3) img.draw_circle(xc,yc,r,round_over==1?blue:red,r/300.0f).display(disp.wait(20)); 1.184 + for (int rr=0; rr<50; rr+=3) 1.185 + ((+img)*=(50-rr)/50.0f).draw_circle(xc,yc,(50+rr),round_over==1?blue:red,1/6.0f).display(disp.wait(20)); 1.186 + start_round = true; 1.187 + } 1.188 + 1.189 + // Wait a small amount of time 1.190 + disp.wait(delay); 1.191 + } 1.192 + return 0; 1.193 +}