Wed, 05 Aug 2009 15:02:31 +0100
PTdecode: add support for uncompressed data (NOTE: *NOT* supported by the PT-2450DX)
1 /*
2 #
3 # File : scene3d.cpp
4 # ( C++ source file )
5 #
6 # Description : A simple program that demonstrates the use of the
7 # 3D functions of CImg, in conjonction with the Board library.
8 # This file is a part of the CImg Library project.
9 # ( http://cimg.sourceforge.net )
10 #
11 # Copyright : David Tschumperle
12 # ( http://www.greyc.ensicaen.fr/~dtschump/ )
13 #
14 # License : CeCILL v2.0
15 # ( http://www.cecill.info/licences/Licence_CeCILL_V2-en.html )
16 #
17 # This software is governed by the CeCILL license under French law and
18 # abiding by the rules of distribution of free software. You can use,
19 # modify and/ or redistribute the software under the terms of the CeCILL
20 # license as circulated by CEA, CNRS and INRIA at the following URL
21 # "http://www.cecill.info".
22 #
23 # As a counterpart to the access to the source code and rights to copy,
24 # modify and redistribute granted by the license, users are provided only
25 # with a limited warranty and the software's author, the holder of the
26 # economic rights, and the successive licensors have only limited
27 # liability.
28 #
29 # In this respect, the user's attention is drawn to the risks associated
30 # with loading, using, modifying and/or developing or reproducing the
31 # software by the user in light of its specific status of free software,
32 # that may mean that it is complicated to manipulate, and that also
33 # therefore means that it is reserved for developers and experienced
34 # professionals having in-depth computer knowledge. Users are therefore
35 # encouraged to load and test the software's suitability as regards their
36 # requirements in conditions enabling the security of their systems and/or
37 # data to be ensured and, more generally, to use and operate it in the
38 # same conditions as regards security.
39 #
40 # The fact that you are presently reading this means that you have had
41 # knowledge of the CeCILL license and that you accept its terms.
42 #
43 */
45 // Uncomment the line below to use the Board library.
46 // ( You will need to link your code with the board library object ).
47 // ( Get the Board Library at : http://libboard.sourceforge.net/ )
48 //#define cimg_use_board
50 #include "CImg.h"
51 using namespace cimg_library;
53 // The lines below are necessary when using a non-standard compiler as visualcpp6.
54 #ifdef cimg_use_visualcpp6
55 #define std
56 #endif
57 #ifdef min
58 #undef min
59 #undef max
60 #endif
62 #ifndef cimg_imagepath
63 #define cimg_imagepath "img/"
64 #endif
66 //-------------------------
67 // Begin the main procedure
68 //-------------------------
69 int main() {
71 // Define a simple 3D scene, composed of various basic objects (torus, cone, cube, ...)
72 //-------------------------------------------------------------------------------------
73 std::fprintf(stderr," - Create 3D Scene.\n");
74 CImg<float> scene_pts, scene_opacs;
75 CImgList<unsigned int> scene_prims;
76 CImgList<unsigned char> scene_cols;
78 CImgList<unsigned int>
79 cube_prims,
80 cone_prims,
81 torus_prims,
82 sphere_prims,
83 plane_prims;
85 // Define objects vertices and faces.
86 const CImg<float>
87 cube_pts = CImg<>::cube3d(cube_prims,60).translate_object3d(-50,50,0),
88 cone_pts = CImg<>::cone3d(cone_prims,30,40).translate_object3d(50,50,0),
89 torus_pts = CImg<>::torus3d(torus_prims,30,10).translate_object3d(-50,-50,0),
90 sphere_pts = CImg<>::sphere3d(sphere_prims,30).translate_object3d(50,-50,0),
91 plane_pts = CImg<>::plane3d(plane_prims,200,200,20,20,true).translate_object3d(0,0,40);
93 // Define objects colors and textures.
94 const CImgList<unsigned char>
95 cone_cols = CImgList<unsigned char>(cone_prims.size,CImg<unsigned char>::vector(128,63,255)),
96 torus_cols = CImgList<unsigned char>(torus_prims.size,CImg<unsigned char>::vector(255,55,163)),
97 sphere_cols = CImgList<unsigned char>(sphere_prims.size,CImg<unsigned char>::vector(115,115,63)),
98 plane_cols = CImgList<unsigned char>(plane_prims.size,CImg<unsigned char>::vector(60,120,180));
100 const CImg<unsigned char> texture = CImg<unsigned char>(cimg_imagepath "milla.bmp").resize(128,128);
101 CImgList<unsigned char> cube_cols;
102 cimglist_for(cube_prims,p) {
103 cube_cols.insert(texture,~0U,true);
104 cube_prims[p].append(CImg<unsigned int>::vector(0,0,127,0,127,127,0,127),'y');
105 }
107 // Define objects opacities.
108 const CImg<float>
109 cube_opacs(cube_prims.size,1,1,1,1.0f),
110 cone_opacs(cone_prims.size,1,1,1,0.8f),
111 torus_opacs(torus_prims.size,1,1,1,0.6f),
112 sphere_opacs(sphere_prims.size,1,1,1,0.4f),
113 plane_opacs(plane_prims.size,1,1,1,0.4f);
115 // Append all object in a single scene.
116 scene_pts.
117 append_object3d(scene_prims,cube_pts,cube_prims).
118 append_object3d(scene_prims,cone_pts,cone_prims).
119 append_object3d(scene_prims,torus_pts,torus_prims).
120 append_object3d(scene_prims,sphere_pts,sphere_prims).
121 append_object3d(scene_prims,plane_pts,plane_prims);
122 scene_cols<<cube_cols<<cone_cols<<torus_cols<<sphere_cols<<plane_cols;
123 scene_opacs = (cube_opacs<<cone_opacs<<torus_opacs<<sphere_opacs<<plane_opacs).get_append('x');
125 // Display object3D in a user-interacted window and get final position matrix.
126 std::fprintf(stderr," - Display 3D Scene.\n");
127 const CImg<unsigned char> visu = CImg<unsigned char>(3,512,512,1).fill(230,230,255).permute_axes("yzvx");
128 CImg<float> view_matrix = CImg<>::identity_matrix(4);
129 visu.display_object3d("3D Scene",scene_pts,scene_prims,scene_cols,scene_opacs,true,4,4,false,
130 500.0f,0.5f,0.1f,true,view_matrix.ptr());
132 // Save object 3D as OFF file.
133 std::fprintf(stderr," - Save .OFF 3D object file.\n");
134 scene_pts.save_off("output.off",scene_prims,scene_cols);
136 // Save 3D view in SVG, EPS and FIG files.
137 // (using the Board library : http://www.greyc.ensicaen.fr/~seb/board/ ).
138 #ifdef cimg_use_board
140 // Define a Board instance
141 BoardLib::Board B;
143 // Set Background color of the board.
144 B.clear(230,230,255);
146 // Draw object both in 'visu' and in the board.
147 (view_matrix.crop(0,0,2,2))*=20;
148 (+visu).draw_object3d(B,visu.dimx()/2,visu.dimy()/2,visu.dimz()/2,view_matrix*scene_pts,scene_prims,scene_cols,scene_opacs,3).
149 display("Snapshot for Board");
151 // Save board into a vector graphics file format.
152 std::fprintf(stderr," - Save .SVG, .EPS and .FIG snapshots\n");
153 B.save("output.svg");
154 B.save("output.eps");
155 B.save("output.fig");
156 #endif
158 // Exit.
159 std::fprintf(stderr," - Exit.\n");
160 return 0;
161 }