Thu, 02 Dec 2010 23:03:13 +0000
move memory access and mapping functions into memory.[ch]
This is to tidy up main.c...
philpem@0 | 1 | #include <stdio.h> |
philpem@7 | 2 | #include <stdlib.h> |
philpem@4 | 3 | #include <stdint.h> |
philpem@7 | 4 | #include <stdbool.h> |
philpem@7 | 5 | #include <malloc.h> |
philpem@7 | 6 | #include <string.h> |
philpem@18 | 7 | |
philpem@20 | 8 | #include "SDL.h" |
philpem@20 | 9 | |
philpem@4 | 10 | #include "musashi/m68k.h" |
philpem@7 | 11 | #include "version.h" |
philpem@18 | 12 | #include "state.h" |
philpem@40 | 13 | #include "memory.h" |
philpem@7 | 14 | |
philpem@7 | 15 | void FAIL(char *err) |
philpem@7 | 16 | { |
philpem@7 | 17 | state_done(); |
philpem@7 | 18 | fprintf(stderr, "ERROR: %s\nExiting...\n", err); |
philpem@7 | 19 | exit(EXIT_FAILURE); |
philpem@7 | 20 | } |
philpem@7 | 21 | |
philpem@27 | 22 | /**************************** |
philpem@27 | 23 | * blessed be thy main()... |
philpem@27 | 24 | ****************************/ |
philpem@27 | 25 | |
philpem@0 | 26 | int main(void) |
philpem@0 | 27 | { |
philpem@7 | 28 | // copyright banner |
philpem@16 | 29 | printf("FreeBee: A Quick-and-Dirty AT&T 3B1 Emulator. Version %s, %s mode.\n", VER_FULLSTR, VER_BUILD_TYPE); |
philpem@17 | 30 | printf("Copyright (C) 2010 P. A. Pemberton. All rights reserved.\nLicensed under the Apache License Version 2.0.\n"); |
philpem@17 | 31 | printf("Musashi M680x0 emulator engine developed by Karl Stenerud <kstenerud@gmail.com>\n"); |
philpem@16 | 32 | printf("Built %s by %s@%s.\n", VER_COMPILE_DATETIME, VER_COMPILE_BY, VER_COMPILE_HOST); |
philpem@16 | 33 | printf("Compiler: %s\n", VER_COMPILER); |
philpem@16 | 34 | printf("CFLAGS: %s\n", VER_CFLAGS); |
philpem@17 | 35 | printf("\n"); |
philpem@7 | 36 | |
philpem@7 | 37 | // set up system state |
philpem@7 | 38 | // 512K of RAM |
philpem@18 | 39 | state_init(512*1024); |
philpem@7 | 40 | |
philpem@20 | 41 | // set up musashi and reset the CPU |
philpem@7 | 42 | m68k_set_cpu_type(M68K_CPU_TYPE_68010); |
philpem@7 | 43 | m68k_pulse_reset(); |
philpem@9 | 44 | |
philpem@28 | 45 | // Set up SDL |
philpem@20 | 46 | if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) == -1) { |
philpem@20 | 47 | printf("Could not initialise SDL: %s.\n", SDL_GetError()); |
philpem@28 | 48 | exit(EXIT_FAILURE); |
philpem@20 | 49 | } |
philpem@7 | 50 | |
philpem@28 | 51 | // Make sure SDL cleans up after itself |
philpem@28 | 52 | atexit(SDL_Quit); |
philpem@28 | 53 | |
philpem@28 | 54 | // Set up the video display |
philpem@28 | 55 | SDL_Surface *screen = NULL; |
philpem@28 | 56 | if ((screen = SDL_SetVideoMode(720, 384, 8, SDL_SWSURFACE | SDL_ANYFORMAT)) == NULL) { |
philpem@28 | 57 | printf("Could not find a suitable video mode: %s.\n", SDL_GetError()); |
philpem@28 | 58 | exit(EXIT_FAILURE); |
philpem@28 | 59 | } |
philpem@32 | 60 | printf("Set %dx%d at %d bits-per-pixel mode\n\n", screen->w, screen->h, screen->format->BitsPerPixel); |
philpem@28 | 61 | SDL_WM_SetCaption("FreeBee 3B1 emulator", "FreeBee"); |
philpem@28 | 62 | |
philpem@20 | 63 | /*** |
philpem@20 | 64 | * The 3B1 CPU runs at 10MHz, with DMA running at 1MHz and video refreshing at |
philpem@20 | 65 | * around 60Hz (???), with a 60Hz periodic interrupt. |
philpem@20 | 66 | */ |
philpem@20 | 67 | const uint32_t TIMESLOT_FREQUENCY = 240; // Hz |
philpem@20 | 68 | const uint32_t MILLISECS_PER_TIMESLOT = 1e3 / TIMESLOT_FREQUENCY; |
philpem@20 | 69 | const uint32_t CLOCKS_PER_60HZ = (10e6 / 60); |
philpem@20 | 70 | uint32_t next_timeslot = SDL_GetTicks() + MILLISECS_PER_TIMESLOT; |
philpem@20 | 71 | uint32_t clock_cycles = 0; |
philpem@16 | 72 | bool exitEmu = false; |
philpem@16 | 73 | for (;;) { |
philpem@20 | 74 | // Run the CPU for however many cycles we need to. CPU core clock is |
philpem@20 | 75 | // 10MHz, and we're running at 240Hz/timeslot. Thus: 10e6/240 or |
philpem@20 | 76 | // 41667 cycles per timeslot. |
philpem@20 | 77 | clock_cycles += m68k_execute(10e6/TIMESLOT_FREQUENCY); |
philpem@20 | 78 | |
philpem@20 | 79 | // TODO: run DMA here |
philpem@16 | 80 | |
philpem@20 | 81 | // Is it time to run the 60Hz periodic interrupt yet? |
philpem@20 | 82 | if (clock_cycles > CLOCKS_PER_60HZ) { |
philpem@20 | 83 | // TODO: refresh screen |
philpem@20 | 84 | // TODO: trigger periodic interrupt (if enabled) |
philpem@20 | 85 | // decrement clock cycle counter, we've handled the intr. |
philpem@20 | 86 | clock_cycles -= CLOCKS_PER_60HZ; |
philpem@16 | 87 | } |
philpem@16 | 88 | |
philpem@20 | 89 | // make sure frame rate is equal to real time |
philpem@20 | 90 | uint32_t now = SDL_GetTicks(); |
philpem@20 | 91 | if (now < next_timeslot) { |
philpem@20 | 92 | // timeslot finished early -- eat up some time |
philpem@20 | 93 | SDL_Delay(next_timeslot - now); |
philpem@20 | 94 | } else { |
philpem@20 | 95 | // timeslot finished late -- skip ahead to gain time |
philpem@20 | 96 | // TODO: if this happens a lot, we should let the user know |
philpem@20 | 97 | // that their PC might not be fast enough... |
philpem@20 | 98 | next_timeslot = now; |
philpem@20 | 99 | } |
philpem@20 | 100 | // advance to the next timeslot |
philpem@20 | 101 | next_timeslot += MILLISECS_PER_TIMESLOT; |
philpem@20 | 102 | |
philpem@20 | 103 | // if we've been asked to exit the emulator, then do so. |
philpem@16 | 104 | if (exitEmu) break; |
philpem@16 | 105 | } |
philpem@7 | 106 | |
philpem@7 | 107 | // shut down and exit |
philpem@20 | 108 | SDL_Quit(); |
philpem@7 | 109 | |
philpem@0 | 110 | return 0; |
philpem@0 | 111 | } |