PTdecode/CImg-1.3.0/examples/jawbreaker.cpp

changeset 5
1204ebf9340d
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/PTdecode/CImg-1.3.0/examples/jawbreaker.cpp	Mon Aug 03 14:09:20 2009 +0100
     1.3 @@ -0,0 +1,237 @@
     1.4 +/*
     1.5 + #
     1.6 + #  File        : jawbreaker.cpp
     1.7 + #                ( C++ source file )
     1.8 + #
     1.9 + #  Description : A funny game featuring small colored balls.
    1.10 + #                This file is a part of the CImg Library project.
    1.11 + #                ( http://cimg.sourceforge.net )
    1.12 + #
    1.13 + #  Copyright   : David Tschumperle
    1.14 + #                ( http://www.greyc.ensicaen.fr/~dtschump/ )
    1.15 + #
    1.16 + #  License     : CeCILL v2.0
    1.17 + #                ( http://www.cecill.info/licences/Licence_CeCILL_V2-en.html )
    1.18 + #
    1.19 + #  This software is governed by the CeCILL  license under French law and
    1.20 + #  abiding by the rules of distribution of free software.  You can  use,
    1.21 + #  modify and/ or redistribute the software under the terms of the CeCILL
    1.22 + #  license as circulated by CEA, CNRS and INRIA at the following URL
    1.23 + #  "http://www.cecill.info".
    1.24 + #
    1.25 + #  As a counterpart to the access to the source code and  rights to copy,
    1.26 + #  modify and redistribute granted by the license, users are provided only
    1.27 + #  with a limited warranty  and the software's author,  the holder of the
    1.28 + #  economic rights,  and the successive licensors  have only  limited
    1.29 + #  liability.
    1.30 + #
    1.31 + #  In this respect, the user's attention is drawn to the risks associated
    1.32 + #  with loading,  using,  modifying and/or developing or reproducing the
    1.33 + #  software by the user in light of its specific status of free software,
    1.34 + #  that may mean  that it is complicated to manipulate,  and  that  also
    1.35 + #  therefore means  that it is reserved for developers  and  experienced
    1.36 + #  professionals having in-depth computer knowledge. Users are therefore
    1.37 + #  encouraged to load and test the software's suitability as regards their
    1.38 + #  requirements in conditions enabling the security of their systems and/or
    1.39 + #  data to be ensured and,  more generally, to use and operate it in the
    1.40 + #  same conditions as regards security.
    1.41 + #
    1.42 + #  The fact that you are presently reading this means that you have had
    1.43 + #  knowledge of the CeCILL license and that you accept its terms.
    1.44 + #
    1.45 +*/
    1.46 +
    1.47 +#include "CImg.h"
    1.48 +using namespace cimg_library;
    1.49 +
    1.50 +// The lines below are necessary when using a non-standard compiler as visualcpp6.
    1.51 +#ifdef cimg_use_visualcpp6
    1.52 +#define std
    1.53 +#endif
    1.54 +#ifdef max
    1.55 +#undef max
    1.56 +#endif
    1.57 +
    1.58 +// Start main procedure
    1.59 +//----------------------
    1.60 +int main(int argc, char **argv) {
    1.61 +
    1.62 +  // Display help (if option '-h' or '--help' specified) and retrieve program arguments
    1.63 +  cimg_usage("A small and funny game featuring colored balls.\n             (by David Tschumperle).");
    1.64 +  const char *score_file = cimg_option("-s",(char*)0,"Specify score file to use (0=default file).");
    1.65 +  cimg_help("\n"
    1.66 +            "** Quick Help *********************************************************\n\n"
    1.67 +            "Goal : Delete the board by clicking on groups of adjacent colored balls\n"
    1.68 +            "       (a group is made of at least two balls with the same color).\n"
    1.69 +            "       Suppressing large sets gives higher scores.\n\n"
    1.70 +            "In-game keys : - BACKSPACE or SPACE = Undo last move\n"
    1.71 +            "               - CTRL+F = Toggle fullscreen mode\n"
    1.72 +            "               - ESC   = Quit application\n"
    1.73 +            "               - Q     = End current game\n\n"
    1.74 +            "*********************************************************************");
    1.75 +
    1.76 +  // Load score file if available
    1.77 +  CImgList<unsigned int> score_history;
    1.78 +  char filename_history[1024];
    1.79 +  std::sprintf(filename_history,"%s%s",score_file?"":cimg::temporary_path(),score_file?score_file:"/jawbreaker.score");
    1.80 +  std::FILE *file = std::fopen(filename_history,"r");
    1.81 +  if (file) { std::fclose(file); score_history = CImg<unsigned int>::get_load_dlm(filename_history).get_split('y'); }
    1.82 +
    1.83 +  // Create ball graphics
    1.84 +  const unsigned int W = 12, H = 14, Wi = (W<<5), Hi = (H<<5);
    1.85 +  unsigned int score = 0, previous_score = 0, shape_score = 0,
    1.86 +    best_score = score_history?score_history.max():0U;
    1.87 +
    1.88 +  const CImg<> colors(3,7,1,1, 255,255,255, 205,0,230, 0,235,0, 235,255,0, 235,0,0, 0,128,255, 450,350,300);
    1.89 +  const unsigned char
    1.90 +    white[] = { 255,255,255 }, orange[] = { 255,128,64 }, yellow[] = { 255,255,64 }, red[] = { 255,64,64 }, six = 6;
    1.91 +  CImgList<> balls0(7,32,32,1,3,0);
    1.92 +  cimglist_for(balls0,l) if (l) {
    1.93 +    balls0[l].draw_circle(16,16,14,colors.ptr(0,l));
    1.94 +    cimg_forXYV(balls0[l],x,y,k) if (balls0(l,x,y,k)) (balls0(l,x,y,k)*=(32-x+y)/60.0f)+=20;
    1.95 +    balls0[l].draw_circle(16,16,14,colors.ptr(0,l),0.5f,~0U).
    1.96 +      draw_circle(20,10,5,colors,0.2f).draw_circle(22,8,2,colors,0.4f).cut(0,255);
    1.97 +  }
    1.98 +
    1.99 +  // Create background graphics
   1.100 +  CImgList<unsigned char> balls(balls0);
   1.101 +  CImg<unsigned char>
   1.102 +    mask =  balls[1].get_cut(0,1).channel(0).dilate(3),
   1.103 +    background = CImg<unsigned char>(Wi,Hi,1,3,0).
   1.104 +    noise(255,1).blur(6,20,0).equalize(100,0,255).blur(2,4,0);
   1.105 +  background.get_shared_channel(0)/=4; background.get_shared_channel(1)/=8; background.get_shared_channel(2)/=2;
   1.106 +
   1.107 +  // Begin user-interaction loop.
   1.108 +  CImg<unsigned char> board, previous_board, selected_board, shape, img(background);
   1.109 +  CImgDisplay disp(img.dimx(),img.dimy(),"Jawbreaker",0);
   1.110 +  bool redraw = true, gameover = false, title = true;
   1.111 +  for (float opac = 0.0f; !disp.is_closed; ) {
   1.112 +
   1.113 +    // Init board
   1.114 +    if (!board) {
   1.115 +      (++((board.assign(W,H,1,1,5).noise(5,1))%=5)).get_shared_line(0).fill(0);
   1.116 +      opac = (float)(score = previous_score = shape_score = 0);
   1.117 +      gameover = false; redraw = title = true;
   1.118 +      previous_board = board;
   1.119 +    }
   1.120 +
   1.121 +    // Draw graphical board
   1.122 +    if (redraw) {
   1.123 +      (img=background).draw_text(2,2,"Score : %u",yellow,0,0.7f,24,score).
   1.124 +        draw_text(Wi-90,2,"Best : %u",orange,0,0.9f,16,best_score);
   1.125 +      if (selected_board) {
   1.126 +        cimg_forXY(selected_board,x,y) if (selected_board(x,y))
   1.127 +          img.draw_image(x<<5,y<<5,balls[selected_board(x,y)],mask);
   1.128 +      } else cimg_forXY(board,x,y) if (board(x,y)) img.draw_image(x<<5,y<<5,balls[board(x,y)],mask);
   1.129 +      if (title) {
   1.130 +        CImg<unsigned char> text1, text2;
   1.131 +        text1.draw_text(0,0,"- Jawbreaker -",white,0,1,48);
   1.132 +        text2.draw_text(0,0,"Press button to start",yellow,0,1,24);
   1.133 +        (img/=2).draw_image((Wi-text1.dimx())/2,
   1.134 +                            (Hi-text1.dimy())/2,
   1.135 +                            text1,text1.get_dilate(7),1,255).
   1.136 +          draw_image((Wi-text2.dimx())/2,
   1.137 +                     (Hi+text1.dimy()+10)/2,
   1.138 +                     text2,text2.get_dilate(5),0.7f,255);
   1.139 +        for (float i=1; i<10 && !disp.is_keyESC; i+=0.25)
   1.140 +          disp.display(img.get_crop((int)(Wi*(0.5f-i*i/200.0f)),(int)(Hi*(0.5f-i*i*i*i/20000.0f)),
   1.141 +                                    (int)(Wi*(0.5f+i*i/200.0f)),(int)(Hi*(0.5f+i*i*i*i/20000.0f)))).wait(20);
   1.142 +      }
   1.143 +    }
   1.144 +    if ((opac-=0.02f)>0) disp.display((+img).draw_text(disp.mouse_x-8,disp.mouse_y-54+(int)(30*opac),"+%u",
   1.145 +                                                       white,0,(float)std::sqrt(opac),32,shape_score)).wait(20);
   1.146 +    else { if (redraw) { disp.display(img); redraw = false; } else disp.wait(); }
   1.147 +
   1.148 +    // Handle key and window events
   1.149 +    if (disp.is_resized) disp.resize(disp);
   1.150 +    if (disp.is_keyBACKSPACE || disp.is_keySPACE) {
   1.151 +      board = previous_board; score = previous_score; selected_board.assign(); redraw = true; disp.key = 0;
   1.152 +    }
   1.153 +    if (disp.is_keyQ) { gameover = true; disp.key = 0; }
   1.154 +    if (disp.is_keyESC) disp.close();
   1.155 +    if (disp.is_keyCTRLLEFT && disp.key==cimg::keyF) disp.toggle_fullscreen().display(img);
   1.156 +
   1.157 +    // Handle ball selection and removal
   1.158 +    const int x = disp.mouse_x*board.dimx()/disp.dimx(), y = disp.mouse_y*board.dimy()/disp.dimy();
   1.159 +    if (disp.button&1 && x>=0 && y>=0) {
   1.160 +      if (title) { title = false; redraw = true; } else {
   1.161 +        disp.button=0;
   1.162 +        if (!board(x,y)) { selected_board.assign(); redraw = true; }
   1.163 +        else {
   1.164 +          if (!selected_board || selected_board(x,y)!=6) {
   1.165 +            (selected_board=board).draw_fill(x,y,0,&six,1,shape);
   1.166 +            if ((shape_score=(unsigned int)shape.sum())<2) selected_board.assign();
   1.167 +            else { (shape_score-=1)*=shape_score; opac = 1.0f; redraw = true; }
   1.168 +          } else {
   1.169 +            selected_board.assign();
   1.170 +            previous_board = board;
   1.171 +            previous_score = score;
   1.172 +            score += shape_score;
   1.173 +            board&=--shape;
   1.174 +            redraw = true;
   1.175 +
   1.176 +            // Handle board modification due to ball removal
   1.177 +            for (int pmax = board.dimx(), p=0; p<pmax; ++p) {
   1.178 +              for (int q = board.dimy()-1, qs = q; q>=0; --q) {
   1.179 +                while (!board(p,qs)) --qs;
   1.180 +                board(p,q) = (qs>=0?board(p,qs--):0);
   1.181 +              }
   1.182 +              if (!board(p,board.dimy()-1)) {
   1.183 +                board.draw_image(p,board.get_crop(p,0,board.dimx()-1,board.dimy()-1).translate(1));
   1.184 +                if (p<pmax) { p--; pmax--; }
   1.185 +              }
   1.186 +            }
   1.187 +
   1.188 +            // Test possible end of the game
   1.189 +            gameover = true;
   1.190 +            cimg_forXY(board,x,y)
   1.191 +              if (board(x,y) && ((y && board(x,y)==board(x,y-1)) || (x && board(x,y)==board(x-1,y)))) gameover = false;
   1.192 +          }
   1.193 +        }
   1.194 +      }
   1.195 +      disp.button = 0;
   1.196 +    }
   1.197 +
   1.198 +    // If game is over...
   1.199 +    if (gameover && opac<=0) {
   1.200 +      CImg<unsigned char> text1, text2, text3, text4, text5, text6;
   1.201 +      text1.draw_text(0,0,"Game Over !",white,0,1,48);
   1.202 +      const unsigned int remaining_balls = (unsigned int)board.get_cut(0,1).sum();
   1.203 +      if (remaining_balls<8) {
   1.204 +        const unsigned int bonus = (22-2*remaining_balls)*10;
   1.205 +        score += bonus;
   1.206 +        text2.draw_text(0,0,"Jawbreaker Bonus : +%u",white,0,1,24,bonus);
   1.207 +      }
   1.208 +      score_history.insert(CImg<unsigned int>::vector(score));
   1.209 +      text3.draw_text(0,0,"Final score : %u",yellow,0,1,24,score);
   1.210 +      text4.draw_text(0,0,score>best_score?"** New record ! **":"Best score : %u",
   1.211 +                      orange,0,1,24,score>best_score?score:best_score);
   1.212 +      text5.draw_text(0,0,"Average score : %u",red,0,1,24,
   1.213 +                      score_history?(unsigned int)score_history.mean():0U);
   1.214 +      text6.draw_text(0,0,"Games played : %u",red,0,1,24,score_history.size);
   1.215 +      if (score>best_score) best_score = score;
   1.216 +
   1.217 +      unsigned int yt = (Hi-text1.dimy())/2-20;
   1.218 +      (img/=2).draw_image((Wi-text1.dimx())/2,yt,text1,text1.get_dilate(7),1,255); yt+=80;
   1.219 +      if (text2) { img.draw_image((Wi-text2.dimx())/2,yt,text2,text2.get_dilate(5),1,255); yt+=25; }
   1.220 +      img.draw_image((Wi-text3.dimx())/2,yt,text3,text3.get_dilate(5),1,255).
   1.221 +        draw_image((Wi-text4.dimx())/2,yt+25,text4,text4.get_dilate(5),1,255).
   1.222 +        draw_image((Wi-text5.dimx())/2,yt+50,text5,text5.get_dilate(5),1,255).
   1.223 +        draw_image((Wi-text6.dimx())/2,yt+75,text6,text6.get_dilate(5),1,255).display(disp);
   1.224 +      for (disp.button = disp.key = 0; !disp.is_closed && !disp.key && !disp.button; disp.wait())
   1.225 +        if (disp.is_resized) disp.resize(disp);
   1.226 +      disp.button = disp.key = 0;
   1.227 +      board.assign();
   1.228 +      for (float i=10; i>0 && !disp.is_keyESC; i-=0.25)
   1.229 +        disp.display(img.get_crop((int)(Wi*(0.5f-i*i*i*i/20000.0f)),(int)(Hi*(0.5f-i*i/200.0f)),
   1.230 +                                  (int)(Wi*(0.5f+i*i*i*i/20000.0f)),(int)(Hi*(0.5f+i*i/200.0f)))).wait(20);
   1.231 +    }
   1.232 +  }
   1.233 +
   1.234 +  // Save score history if possible, and exit.
   1.235 +  if (score_history) {
   1.236 +    file = std::fopen(filename_history,"w");
   1.237 +    if (file) { std::fclose(file); score_history.get_append('y').save_dlm(filename_history); }
   1.238 +  }
   1.239 +  return 0;
   1.240 +}