PTdecode/CImg-1.3.0/examples/jawbreaker.cpp

Mon, 03 Aug 2009 14:09:20 +0100

author
Philip Pemberton <philpem@philpem.me.uk>
date
Mon, 03 Aug 2009 14:09:20 +0100
changeset 5
1204ebf9340d
permissions
-rwxr-xr-x

added P-touch decoder source

     1 /*
     2  #
     3  #  File        : jawbreaker.cpp
     4  #                ( C++ source file )
     5  #
     6  #  Description : A funny game featuring small colored balls.
     7  #                This file is a part of the CImg Library project.
     8  #                ( http://cimg.sourceforge.net )
     9  #
    10  #  Copyright   : David Tschumperle
    11  #                ( http://www.greyc.ensicaen.fr/~dtschump/ )
    12  #
    13  #  License     : CeCILL v2.0
    14  #                ( http://www.cecill.info/licences/Licence_CeCILL_V2-en.html )
    15  #
    16  #  This software is governed by the CeCILL  license under French law and
    17  #  abiding by the rules of distribution of free software.  You can  use,
    18  #  modify and/ or redistribute the software under the terms of the CeCILL
    19  #  license as circulated by CEA, CNRS and INRIA at the following URL
    20  #  "http://www.cecill.info".
    21  #
    22  #  As a counterpart to the access to the source code and  rights to copy,
    23  #  modify and redistribute granted by the license, users are provided only
    24  #  with a limited warranty  and the software's author,  the holder of the
    25  #  economic rights,  and the successive licensors  have only  limited
    26  #  liability.
    27  #
    28  #  In this respect, the user's attention is drawn to the risks associated
    29  #  with loading,  using,  modifying and/or developing or reproducing the
    30  #  software by the user in light of its specific status of free software,
    31  #  that may mean  that it is complicated to manipulate,  and  that  also
    32  #  therefore means  that it is reserved for developers  and  experienced
    33  #  professionals having in-depth computer knowledge. Users are therefore
    34  #  encouraged to load and test the software's suitability as regards their
    35  #  requirements in conditions enabling the security of their systems and/or
    36  #  data to be ensured and,  more generally, to use and operate it in the
    37  #  same conditions as regards security.
    38  #
    39  #  The fact that you are presently reading this means that you have had
    40  #  knowledge of the CeCILL license and that you accept its terms.
    41  #
    42 */
    44 #include "CImg.h"
    45 using namespace cimg_library;
    47 // The lines below are necessary when using a non-standard compiler as visualcpp6.
    48 #ifdef cimg_use_visualcpp6
    49 #define std
    50 #endif
    51 #ifdef max
    52 #undef max
    53 #endif
    55 // Start main procedure
    56 //----------------------
    57 int main(int argc, char **argv) {
    59   // Display help (if option '-h' or '--help' specified) and retrieve program arguments
    60   cimg_usage("A small and funny game featuring colored balls.\n             (by David Tschumperle).");
    61   const char *score_file = cimg_option("-s",(char*)0,"Specify score file to use (0=default file).");
    62   cimg_help("\n"
    63             "** Quick Help *********************************************************\n\n"
    64             "Goal : Delete the board by clicking on groups of adjacent colored balls\n"
    65             "       (a group is made of at least two balls with the same color).\n"
    66             "       Suppressing large sets gives higher scores.\n\n"
    67             "In-game keys : - BACKSPACE or SPACE = Undo last move\n"
    68             "               - CTRL+F = Toggle fullscreen mode\n"
    69             "               - ESC   = Quit application\n"
    70             "               - Q     = End current game\n\n"
    71             "*********************************************************************");
    73   // Load score file if available
    74   CImgList<unsigned int> score_history;
    75   char filename_history[1024];
    76   std::sprintf(filename_history,"%s%s",score_file?"":cimg::temporary_path(),score_file?score_file:"/jawbreaker.score");
    77   std::FILE *file = std::fopen(filename_history,"r");
    78   if (file) { std::fclose(file); score_history = CImg<unsigned int>::get_load_dlm(filename_history).get_split('y'); }
    80   // Create ball graphics
    81   const unsigned int W = 12, H = 14, Wi = (W<<5), Hi = (H<<5);
    82   unsigned int score = 0, previous_score = 0, shape_score = 0,
    83     best_score = score_history?score_history.max():0U;
    85   const CImg<> colors(3,7,1,1, 255,255,255, 205,0,230, 0,235,0, 235,255,0, 235,0,0, 0,128,255, 450,350,300);
    86   const unsigned char
    87     white[] = { 255,255,255 }, orange[] = { 255,128,64 }, yellow[] = { 255,255,64 }, red[] = { 255,64,64 }, six = 6;
    88   CImgList<> balls0(7,32,32,1,3,0);
    89   cimglist_for(balls0,l) if (l) {
    90     balls0[l].draw_circle(16,16,14,colors.ptr(0,l));
    91     cimg_forXYV(balls0[l],x,y,k) if (balls0(l,x,y,k)) (balls0(l,x,y,k)*=(32-x+y)/60.0f)+=20;
    92     balls0[l].draw_circle(16,16,14,colors.ptr(0,l),0.5f,~0U).
    93       draw_circle(20,10,5,colors,0.2f).draw_circle(22,8,2,colors,0.4f).cut(0,255);
    94   }
    96   // Create background graphics
    97   CImgList<unsigned char> balls(balls0);
    98   CImg<unsigned char>
    99     mask =  balls[1].get_cut(0,1).channel(0).dilate(3),
   100     background = CImg<unsigned char>(Wi,Hi,1,3,0).
   101     noise(255,1).blur(6,20,0).equalize(100,0,255).blur(2,4,0);
   102   background.get_shared_channel(0)/=4; background.get_shared_channel(1)/=8; background.get_shared_channel(2)/=2;
   104   // Begin user-interaction loop.
   105   CImg<unsigned char> board, previous_board, selected_board, shape, img(background);
   106   CImgDisplay disp(img.dimx(),img.dimy(),"Jawbreaker",0);
   107   bool redraw = true, gameover = false, title = true;
   108   for (float opac = 0.0f; !disp.is_closed; ) {
   110     // Init board
   111     if (!board) {
   112       (++((board.assign(W,H,1,1,5).noise(5,1))%=5)).get_shared_line(0).fill(0);
   113       opac = (float)(score = previous_score = shape_score = 0);
   114       gameover = false; redraw = title = true;
   115       previous_board = board;
   116     }
   118     // Draw graphical board
   119     if (redraw) {
   120       (img=background).draw_text(2,2,"Score : %u",yellow,0,0.7f,24,score).
   121         draw_text(Wi-90,2,"Best : %u",orange,0,0.9f,16,best_score);
   122       if (selected_board) {
   123         cimg_forXY(selected_board,x,y) if (selected_board(x,y))
   124           img.draw_image(x<<5,y<<5,balls[selected_board(x,y)],mask);
   125       } else cimg_forXY(board,x,y) if (board(x,y)) img.draw_image(x<<5,y<<5,balls[board(x,y)],mask);
   126       if (title) {
   127         CImg<unsigned char> text1, text2;
   128         text1.draw_text(0,0,"- Jawbreaker -",white,0,1,48);
   129         text2.draw_text(0,0,"Press button to start",yellow,0,1,24);
   130         (img/=2).draw_image((Wi-text1.dimx())/2,
   131                             (Hi-text1.dimy())/2,
   132                             text1,text1.get_dilate(7),1,255).
   133           draw_image((Wi-text2.dimx())/2,
   134                      (Hi+text1.dimy()+10)/2,
   135                      text2,text2.get_dilate(5),0.7f,255);
   136         for (float i=1; i<10 && !disp.is_keyESC; i+=0.25)
   137           disp.display(img.get_crop((int)(Wi*(0.5f-i*i/200.0f)),(int)(Hi*(0.5f-i*i*i*i/20000.0f)),
   138                                     (int)(Wi*(0.5f+i*i/200.0f)),(int)(Hi*(0.5f+i*i*i*i/20000.0f)))).wait(20);
   139       }
   140     }
   141     if ((opac-=0.02f)>0) disp.display((+img).draw_text(disp.mouse_x-8,disp.mouse_y-54+(int)(30*opac),"+%u",
   142                                                        white,0,(float)std::sqrt(opac),32,shape_score)).wait(20);
   143     else { if (redraw) { disp.display(img); redraw = false; } else disp.wait(); }
   145     // Handle key and window events
   146     if (disp.is_resized) disp.resize(disp);
   147     if (disp.is_keyBACKSPACE || disp.is_keySPACE) {
   148       board = previous_board; score = previous_score; selected_board.assign(); redraw = true; disp.key = 0;
   149     }
   150     if (disp.is_keyQ) { gameover = true; disp.key = 0; }
   151     if (disp.is_keyESC) disp.close();
   152     if (disp.is_keyCTRLLEFT && disp.key==cimg::keyF) disp.toggle_fullscreen().display(img);
   154     // Handle ball selection and removal
   155     const int x = disp.mouse_x*board.dimx()/disp.dimx(), y = disp.mouse_y*board.dimy()/disp.dimy();
   156     if (disp.button&1 && x>=0 && y>=0) {
   157       if (title) { title = false; redraw = true; } else {
   158         disp.button=0;
   159         if (!board(x,y)) { selected_board.assign(); redraw = true; }
   160         else {
   161           if (!selected_board || selected_board(x,y)!=6) {
   162             (selected_board=board).draw_fill(x,y,0,&six,1,shape);
   163             if ((shape_score=(unsigned int)shape.sum())<2) selected_board.assign();
   164             else { (shape_score-=1)*=shape_score; opac = 1.0f; redraw = true; }
   165           } else {
   166             selected_board.assign();
   167             previous_board = board;
   168             previous_score = score;
   169             score += shape_score;
   170             board&=--shape;
   171             redraw = true;
   173             // Handle board modification due to ball removal
   174             for (int pmax = board.dimx(), p=0; p<pmax; ++p) {
   175               for (int q = board.dimy()-1, qs = q; q>=0; --q) {
   176                 while (!board(p,qs)) --qs;
   177                 board(p,q) = (qs>=0?board(p,qs--):0);
   178               }
   179               if (!board(p,board.dimy()-1)) {
   180                 board.draw_image(p,board.get_crop(p,0,board.dimx()-1,board.dimy()-1).translate(1));
   181                 if (p<pmax) { p--; pmax--; }
   182               }
   183             }
   185             // Test possible end of the game
   186             gameover = true;
   187             cimg_forXY(board,x,y)
   188               if (board(x,y) && ((y && board(x,y)==board(x,y-1)) || (x && board(x,y)==board(x-1,y)))) gameover = false;
   189           }
   190         }
   191       }
   192       disp.button = 0;
   193     }
   195     // If game is over...
   196     if (gameover && opac<=0) {
   197       CImg<unsigned char> text1, text2, text3, text4, text5, text6;
   198       text1.draw_text(0,0,"Game Over !",white,0,1,48);
   199       const unsigned int remaining_balls = (unsigned int)board.get_cut(0,1).sum();
   200       if (remaining_balls<8) {
   201         const unsigned int bonus = (22-2*remaining_balls)*10;
   202         score += bonus;
   203         text2.draw_text(0,0,"Jawbreaker Bonus : +%u",white,0,1,24,bonus);
   204       }
   205       score_history.insert(CImg<unsigned int>::vector(score));
   206       text3.draw_text(0,0,"Final score : %u",yellow,0,1,24,score);
   207       text4.draw_text(0,0,score>best_score?"** New record ! **":"Best score : %u",
   208                       orange,0,1,24,score>best_score?score:best_score);
   209       text5.draw_text(0,0,"Average score : %u",red,0,1,24,
   210                       score_history?(unsigned int)score_history.mean():0U);
   211       text6.draw_text(0,0,"Games played : %u",red,0,1,24,score_history.size);
   212       if (score>best_score) best_score = score;
   214       unsigned int yt = (Hi-text1.dimy())/2-20;
   215       (img/=2).draw_image((Wi-text1.dimx())/2,yt,text1,text1.get_dilate(7),1,255); yt+=80;
   216       if (text2) { img.draw_image((Wi-text2.dimx())/2,yt,text2,text2.get_dilate(5),1,255); yt+=25; }
   217       img.draw_image((Wi-text3.dimx())/2,yt,text3,text3.get_dilate(5),1,255).
   218         draw_image((Wi-text4.dimx())/2,yt+25,text4,text4.get_dilate(5),1,255).
   219         draw_image((Wi-text5.dimx())/2,yt+50,text5,text5.get_dilate(5),1,255).
   220         draw_image((Wi-text6.dimx())/2,yt+75,text6,text6.get_dilate(5),1,255).display(disp);
   221       for (disp.button = disp.key = 0; !disp.is_closed && !disp.key && !disp.button; disp.wait())
   222         if (disp.is_resized) disp.resize(disp);
   223       disp.button = disp.key = 0;
   224       board.assign();
   225       for (float i=10; i>0 && !disp.is_keyESC; i-=0.25)
   226         disp.display(img.get_crop((int)(Wi*(0.5f-i*i*i*i/20000.0f)),(int)(Hi*(0.5f-i*i/200.0f)),
   227                                   (int)(Wi*(0.5f+i*i*i*i/20000.0f)),(int)(Hi*(0.5f+i*i/200.0f)))).wait(20);
   228     }
   229   }
   231   // Save score history if possible, and exit.
   232   if (score_history) {
   233     file = std::fopen(filename_history,"w");
   234     if (file) { std::fclose(file); score_history.get_append('y').save_dlm(filename_history); }
   235   }
   236   return 0;
   237 }