PTdecode/CImg-1.3.0/plugins/integral_line.h

changeset 5
1204ebf9340d
     1.1 diff -r 5edfbd3e7a46 -r 1204ebf9340d PTdecode/CImg-1.3.0/plugins/integral_line.h
     1.2 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 +++ b/PTdecode/CImg-1.3.0/plugins/integral_line.h	Mon Aug 03 14:09:20 2009 +0100
     1.4 @@ -0,0 +1,563 @@
     1.5 +/*
     1.6 + #
     1.7 + #  File        : integral_line.h
     1.8 + #                ( C++ header file - CImg plug-in )
     1.9 + #
    1.10 + #  Description : This CImg plug-in defines function to track integral lines.
    1.11 + #                This file is a part of the CImg Library project.
    1.12 + #                ( http://cimg.sourceforge.net )
    1.13 + #
    1.14 + #  Copyright   : David Tschumperle
    1.15 + #                ( http://www.greyc.ensicaen.fr/~dtschump/ )
    1.16 + #
    1.17 + #  License     : CeCILL v2.0
    1.18 + #                ( http://www.cecill.info/licences/Licence_CeCILL_V2-en.html )
    1.19 + #
    1.20 + #  This software is governed by the CeCILL  license under French law and
    1.21 + #  abiding by the rules of distribution of free software.  You can  use,
    1.22 + #  modify and/ or redistribute the software under the terms of the CeCILL
    1.23 + #  license as circulated by CEA, CNRS and INRIA at the following URL
    1.24 + #  "http://www.cecill.info".
    1.25 + #
    1.26 + #  As a counterpart to the access to the source code and  rights to copy,
    1.27 + #  modify and redistribute granted by the license, users are provided only
    1.28 + #  with a limited warranty  and the software's author,  the holder of the
    1.29 + #  economic rights,  and the successive licensors  have only  limited
    1.30 + #  liability.
    1.31 + #
    1.32 + #  In this respect, the user's attention is drawn to the risks associated
    1.33 + #  with loading,  using,  modifying and/or developing or reproducing the
    1.34 + #  software by the user in light of its specific status of free software,
    1.35 + #  that may mean  that it is complicated to manipulate,  and  that  also
    1.36 + #  therefore means  that it is reserved for developers  and  experienced
    1.37 + #  professionals having in-depth computer knowledge. Users are therefore
    1.38 + #  encouraged to load and test the software's suitability as regards their
    1.39 + #  requirements in conditions enabling the security of their systems and/or
    1.40 + #  data to be ensured and,  more generally, to use and operate it in the
    1.41 + #  same conditions as regards security.
    1.42 + #
    1.43 + #  The fact that you are presently reading this means that you have had
    1.44 + #  knowledge of the CeCILL license and that you accept its terms.
    1.45 + #
    1.46 +*/
    1.47 +
    1.48 +#ifndef cimg_plugin_integral_line
    1.49 +#define cimg_plugin_integral_line
    1.50 +
    1.51 +#define pcimg_valign2d(i,j) \
    1.52 +    { restype &u = W(i,j,0,0), &v = W(i,j,0,1); \
    1.53 +    if (u*curru + v*currv<0) { u=-u; v=-v; }}
    1.54 +#define pcimg_valign3d(i,j,k) \
    1.55 +    { restype &u = W(i,j,k,0), &v = W(i,j,k,1), &w = W(i,j,k,2); \
    1.56 +    if (u*curru + v*currv + w*currw<0) { u=-u; v=-v; w=-w; }}
    1.57 +
    1.58 +CImgList<typename cimg::superset<float,T>::type>
    1.59 +get_integral_line(const float x, const float y, const float z=0,
    1.60 +                  const float L=100, const float dl=0.5f, const unsigned int interpolation=3,
    1.61 +                  const bool orientations_only=false) const {
    1.62 +
    1.63 +  typedef typename cimg::superset<float,T>::type restype;
    1.64 +  CImgList<restype> tracking;
    1.65 +  CImg<restype> W = (*this)*dl;
    1.66 +
    1.67 +  const unsigned int
    1.68 +    dx1 = width-1,
    1.69 +    dy1 = height-1;
    1.70 +  const float
    1.71 +    L2 = L/2,
    1.72 +    cu = (float)(dl*W((int)x,(int)y,(int)z,0)),
    1.73 +    cv = (float)(dl*W((int)x,(int)y,(int)z,1));
    1.74 +  float
    1.75 +    pu = cu,
    1.76 +    pv = cv,
    1.77 +    X = x,
    1.78 +    Y = y;
    1.79 +
    1.80 +  // 3D integral lines
    1.81 +  //-------------------
    1.82 +  switch (W.dimv()) {
    1.83 +
    1.84 +  case 3: {
    1.85 +    const unsigned int
    1.86 +      dz1 = depth-1;
    1.87 +    const float
    1.88 +      cw = (float)(dl*W((int)x,(int)y,(int)z,2));
    1.89 +    float
    1.90 +      pw = cw,
    1.91 +      Z = z;
    1.92 +
    1.93 +    switch (interpolation) {
    1.94 +    case 0: { // Nearest neighbor
    1.95 +      for (float l=0; l<L2 && X>=0 && X<=dx1 && Y>=0 && Y<=dy1 && Z>=0 && Z<=dz1; l+=dl) {
    1.96 +        tracking.insert(CImg<restype>::vector(X,Y,Z));
    1.97 +        const int
    1.98 +          cx = (int)(X+0.5f),
    1.99 +          cy = (int)(Y+0.5f),
   1.100 +          cz = (int)(Z+0.5f);
   1.101 +        float
   1.102 +          u = (float)(dl*W(cx,cy,cz,0)),
   1.103 +          v = (float)(dl*W(cx,cy,cz,1)),
   1.104 +          w = (float)(dl*W(cx,cy,cz,2));
   1.105 +        if (orientations_only && (pu*u + pv*v + pw*w)<0) { u=-u; v=-v; w=-w; }
   1.106 +        X+=(pu=u); Y+=(pv=v); Z+=(pw=w);
   1.107 +      }
   1.108 +      pu = cu;
   1.109 +      pv = cv;
   1.110 +      pw = cw;
   1.111 +      X  = x;
   1.112 +      Y  = y;
   1.113 +      Z  = z;
   1.114 +      for (float l=0; l<L2 && X>=0 && X<=dx1 && Y>=0 && Y<=dy1 && Z>=0 && Z<=dz1; l+=dl) {
   1.115 +        const int
   1.116 +          cx = (int)(X+0.5f),
   1.117 +          cy = (int)(Y+0.5f),
   1.118 +          cz = (int)(Z+0.5f);
   1.119 +        float
   1.120 +          u = (float)(dl*W(cx,cy,cz,0)),
   1.121 +          v = (float)(dl*W(cx,cy,cz,1)),
   1.122 +          w = (float)(dl*W(cx,cy,cz,2));
   1.123 +        if (orientations_only && (pu*u + pv*v + pw*w)<0) { u=-u; v=-v; w=-w; }
   1.124 +        X-=(pu=u); Y-=(pv=v); Z-=(pw=w);
   1.125 +        tracking.insert(CImg<restype>::vector(X,Y,Z),0);
   1.126 +      }
   1.127 +    } break;
   1.128 +
   1.129 +    case 1: { // Linear
   1.130 +      for (float l=0; l<L2 && X>=0 && X<=dx1 && Y>=0 && Y<=dy1 && Z>=0 && Z<=dz1; l+=dl) {
   1.131 +        tracking.insert(CImg<restype>::vector(X,Y,Z));
   1.132 +        const int
   1.133 +          cx = (int)X, px = (cx-1<0)?0:cx-1, nx = (cx+1>(int)dx1)?(int)dx1:cx+1,
   1.134 +          cy = (int)Y, py = (cy-1<0)?0:cy-1, ny = (cy+1>(int)dy1)?(int)dy1:cy+1,
   1.135 +          cz = (int)Z, pz = (cz-1<0)?0:cz-1, nz = (cz+1>(int)dz1)?(int)dz1:cz+1;
   1.136 +        if (orientations_only) {
   1.137 +          const float
   1.138 +            curru = (float)W(cx,cy,cz,0),
   1.139 +            currv = (float)W(cx,cy,cz,1),
   1.140 +            currw = (float)W(cx,cy,cz,2);
   1.141 +          pcimg_valign3d(px,py,pz); pcimg_valign3d(cx,py,pz); pcimg_valign3d(nx,py,pz);
   1.142 +          pcimg_valign3d(px,cy,pz); pcimg_valign3d(cx,cy,pz); pcimg_valign3d(nx,cy,pz);
   1.143 +          pcimg_valign3d(px,ny,pz); pcimg_valign3d(cx,ny,pz); pcimg_valign3d(nx,ny,pz);
   1.144 +          pcimg_valign3d(px,py,cz); pcimg_valign3d(cx,py,cz); pcimg_valign3d(nx,py,cz);
   1.145 +          pcimg_valign3d(px,cy,cz);                           pcimg_valign3d(nx,cy,cz);
   1.146 +          pcimg_valign3d(px,ny,cz); pcimg_valign3d(cx,ny,cz); pcimg_valign3d(nx,ny,cz);
   1.147 +          pcimg_valign3d(px,py,nz); pcimg_valign3d(cx,py,nz); pcimg_valign3d(nx,py,nz);
   1.148 +          pcimg_valign3d(px,cy,nz); pcimg_valign3d(cx,cy,nz); pcimg_valign3d(nx,cy,nz);
   1.149 +          pcimg_valign3d(px,ny,nz); pcimg_valign3d(cx,ny,nz); pcimg_valign3d(nx,ny,nz);
   1.150 +        }
   1.151 +        float
   1.152 +          u = (float)(dl*W._linear_atXYZ(X,Y,Z,0)),
   1.153 +          v = (float)(dl*W._linear_atXYZ(X,Y,Z,1)),
   1.154 +          w = (float)(dl*W._linear_atXYZ(X,Y,Z,2));
   1.155 +        if (orientations_only && (pu*u + pv*v + pw*w)<0) { u=-u; v=-v; w=-w; }
   1.156 +        X+=(pu=u); Y+=(pv=v); Z+=(pw=w);
   1.157 +      }
   1.158 +      pu = cu;
   1.159 +      pv = cv;
   1.160 +      pw = cw;
   1.161 +      X  = x;
   1.162 +      Y  = y;
   1.163 +      Z  = z;
   1.164 +      for (float l=0; l<L2 && X>=0 && X<=dx1 && Y>=0 && Y<=dy1 && Z>=0 && Z<=dz1; l+=dl) {
   1.165 +        const int
   1.166 +          cx = (int)X, px = (cx-1<0)?0:cx-1, nx = (cx+1>(int)dx1)?(int)dx1:cx+1,
   1.167 +          cy = (int)Y, py = (cy-1<0)?0:cy-1, ny = (cy+1>(int)dy1)?(int)dy1:cy+1,
   1.168 +          cz = (int)Z, pz = (cz-1<0)?0:cz-1, nz = (cz+1>(int)dz1)?(int)dz1:cz+1;
   1.169 +        if (orientations_only) {
   1.170 +          const float
   1.171 +            curru = (float)W(cx,cy,cz,0),
   1.172 +            currv = (float)W(cx,cy,cz,1),
   1.173 +            currw = (float)W(cx,cy,cz,2);
   1.174 +          pcimg_valign3d(px,py,pz); pcimg_valign3d(cx,py,pz); pcimg_valign3d(nx,py,pz);
   1.175 +          pcimg_valign3d(px,cy,pz); pcimg_valign3d(cx,cy,pz); pcimg_valign3d(nx,cy,pz);
   1.176 +          pcimg_valign3d(px,ny,pz); pcimg_valign3d(cx,ny,pz); pcimg_valign3d(nx,ny,pz);
   1.177 +          pcimg_valign3d(px,py,cz); pcimg_valign3d(cx,py,cz); pcimg_valign3d(nx,py,cz);
   1.178 +          pcimg_valign3d(px,cy,cz);                           pcimg_valign3d(nx,cy,cz);
   1.179 +          pcimg_valign3d(px,ny,cz); pcimg_valign3d(cx,ny,cz); pcimg_valign3d(nx,ny,cz);
   1.180 +          pcimg_valign3d(px,py,nz); pcimg_valign3d(cx,py,nz); pcimg_valign3d(nx,py,nz);
   1.181 +          pcimg_valign3d(px,cy,nz); pcimg_valign3d(cx,cy,nz); pcimg_valign3d(nx,cy,nz);
   1.182 +          pcimg_valign3d(px,ny,nz); pcimg_valign3d(cx,ny,nz); pcimg_valign3d(nx,ny,nz);
   1.183 +        }
   1.184 +        float
   1.185 +          u = (float)(dl*W._linear_atXYZ(X,Y,Z,0)),
   1.186 +          v = (float)(dl*W._linear_atXYZ(X,Y,Z,1)),
   1.187 +          w = (float)(dl*W._linear_atXYZ(X,Y,Z,2));
   1.188 +        if (orientations_only && (pu*u+pv*v+pw*w)<0) { u=-u; v=-v; w=-w; }
   1.189 +        X-=(pu=u); Y-=(pv=v); Z-=(pw=w);
   1.190 +        tracking.insert(CImg<restype>::vector(X,Y,Z),0);
   1.191 +      }
   1.192 +
   1.193 +    } break;
   1.194 +
   1.195 +    case 2: { // 2nd order Runge Kutta
   1.196 +      for (float l=0; l<L2 && X>=0 && X<=dx1 && Y>=0 && Y<=dy1 && Z>=0 && Z<=dz1; l+=dl) {
   1.197 +        tracking.insert(CImg<restype>::vector(X,Y,Z));
   1.198 +        const int
   1.199 +          cx = (int)X, px = (cx-1<0)?0:cx-1, nx = (cx+1>(int)dx1)?(int)dx1:cx+1,
   1.200 +          cy = (int)Y, py = (cy-1<0)?0:cy-1, ny = (cy+1>(int)dy1)?(int)dy1:cy+1,
   1.201 +          cz = (int)Z, pz = (cz-1<0)?0:cz-1, nz = (cz+1>(int)dz1)?(int)dz1:cz+1;
   1.202 +        if (orientations_only) {
   1.203 +          const float
   1.204 +            curru = (float)W(cx,cy,cz,0),
   1.205 +            currv = (float)W(cx,cy,cz,1),
   1.206 +            currw = (float)W(cx,cy,cz,2);
   1.207 +          pcimg_valign3d(px,py,pz); pcimg_valign3d(cx,py,pz); pcimg_valign3d(nx,py,pz);
   1.208 +          pcimg_valign3d(px,cy,pz); pcimg_valign3d(cx,cy,pz); pcimg_valign3d(nx,cy,pz);
   1.209 +          pcimg_valign3d(px,ny,pz); pcimg_valign3d(cx,ny,pz); pcimg_valign3d(nx,ny,pz);
   1.210 +          pcimg_valign3d(px,py,cz); pcimg_valign3d(cx,py,cz); pcimg_valign3d(nx,py,cz);
   1.211 +          pcimg_valign3d(px,cy,cz);                           pcimg_valign3d(nx,cy,cz);
   1.212 +          pcimg_valign3d(px,ny,cz); pcimg_valign3d(cx,ny,cz); pcimg_valign3d(nx,ny,cz);
   1.213 +          pcimg_valign3d(px,py,nz); pcimg_valign3d(cx,py,nz); pcimg_valign3d(nx,py,nz);
   1.214 +          pcimg_valign3d(px,cy,nz); pcimg_valign3d(cx,cy,nz); pcimg_valign3d(nx,cy,nz);
   1.215 +          pcimg_valign3d(px,ny,nz); pcimg_valign3d(cx,ny,nz); pcimg_valign3d(nx,ny,nz);
   1.216 +        }
   1.217 +        const float
   1.218 +          u0 = (float)(0.5f*dl*W._linear_atXYZ(X,Y,Z,0)),
   1.219 +          v0 = (float)(0.5f*dl*W._linear_atXYZ(X,Y,Z,1)),
   1.220 +          w0 = (float)(0.5f*dl*W._linear_atXYZ(X,Y,Z,2));
   1.221 +        float
   1.222 +          u = (float)(dl*W._linear_atXYZ(X+u0,Y+v0,Z+w0,0)),
   1.223 +          v = (float)(dl*W._linear_atXYZ(X+u0,Y+v0,Z+w0,1)),
   1.224 +          w = (float)(dl*W._linear_atXYZ(X+u0,Y+v0,Z+w0,2));
   1.225 +        if (orientations_only && (pu*u+pv*v+pw*w)<0) { u=-u; v=-v; w=-w; }
   1.226 +        X+=(pu=u); Y+=(pv=v); Z+=(pw=w);
   1.227 +      }
   1.228 +      pu = cu;
   1.229 +      pv = cv;
   1.230 +      pw = cw;
   1.231 +      X  = x;
   1.232 +      Y  = y;
   1.233 +      Z  = z;
   1.234 +      for (float l=0; l<L2 && X>=0 && X<=dx1 && Y>=0 && Y<=dy1 && Z>=0 && Z<=dz1; l+=dl) {
   1.235 +        const int
   1.236 +          cx = (int)X, px = (cx-1<0)?0:cx-1, nx = (cx+1>(int)dx1)?(int)dx1:cx+1,
   1.237 +          cy = (int)Y, py = (cy-1<0)?0:cy-1, ny = (cy+1>(int)dy1)?(int)dy1:cy+1,
   1.238 +          cz = (int)Z, pz = (cz-1<0)?0:cz-1, nz = (cz+1>(int)dz1)?(int)dz1:cz+1;
   1.239 +        if (orientations_only) {
   1.240 +          const float
   1.241 +            curru = (float)W(cx,cy,cz,0),
   1.242 +            currv = (float)W(cx,cy,cz,1),
   1.243 +            currw = (float)W(cx,cy,cz,2);
   1.244 +          pcimg_valign3d(px,py,pz); pcimg_valign3d(cx,py,pz); pcimg_valign3d(nx,py,pz);
   1.245 +          pcimg_valign3d(px,cy,pz); pcimg_valign3d(cx,cy,pz); pcimg_valign3d(nx,cy,pz);
   1.246 +          pcimg_valign3d(px,ny,pz); pcimg_valign3d(cx,ny,pz); pcimg_valign3d(nx,ny,pz);
   1.247 +          pcimg_valign3d(px,py,cz); pcimg_valign3d(cx,py,cz); pcimg_valign3d(nx,py,cz);
   1.248 +          pcimg_valign3d(px,cy,cz);                           pcimg_valign3d(nx,cy,cz);
   1.249 +          pcimg_valign3d(px,ny,cz); pcimg_valign3d(cx,ny,cz); pcimg_valign3d(nx,ny,cz);
   1.250 +          pcimg_valign3d(px,py,nz); pcimg_valign3d(cx,py,nz); pcimg_valign3d(nx,py,nz);
   1.251 +          pcimg_valign3d(px,cy,nz); pcimg_valign3d(cx,cy,nz); pcimg_valign3d(nx,cy,nz);
   1.252 +          pcimg_valign3d(px,ny,nz); pcimg_valign3d(cx,ny,nz); pcimg_valign3d(nx,ny,nz);
   1.253 +        }
   1.254 +        const float
   1.255 +          u0 = (float)(0.5f*dl*W._linear_atXYZ(X,Y,Z,0)),
   1.256 +          v0 = (float)(0.5f*dl*W._linear_atXYZ(X,Y,Z,1)),
   1.257 +          w0 = (float)(0.5f*dl*W._linear_atXYZ(X,Y,Z,2));
   1.258 +        float
   1.259 +          u = (float)(dl*W._linear_atXYZ(X+u0,Y+v0,Z+w0,0)),
   1.260 +          v = (float)(dl*W._linear_atXYZ(X+u0,Y+v0,Z+w0,1)),
   1.261 +          w = (float)(dl*W._linear_atXYZ(X+u0,Y+v0,Z+w0,2));
   1.262 +        if (orientations_only && (pu*u+pv*v+pw*w)<0) { u=-u; v=-v; w=-w; }
   1.263 +        X-=(pu=u); Y-=(pv=v); Z-=(pw=w);
   1.264 +        tracking.insert(CImg<restype>::vector(X,Y,Z),0);
   1.265 +      }
   1.266 +    } break;
   1.267 +
   1.268 +    case 3: {  // 4nd order Runge Kutta
   1.269 +      for (float l=0; l<L2 && X>=0 && X<=dx1 && Y>=0 && Y<=dy1 && Z>=0 && Z<=dz1; l+=dl) {
   1.270 +        tracking.insert(CImg<restype>::vector(X,Y,Z));
   1.271 +        const int
   1.272 +          cx = (int)X, px = (cx-1<0)?0:cx-1, nx = (cx+1>(int)dx1)?(int)dx1:cx+1,
   1.273 +          cy = (int)Y, py = (cy-1<0)?0:cy-1, ny = (cy+1>(int)dy1)?(int)dy1:cy+1,
   1.274 +          cz = (int)Z, pz = (cz-1<0)?0:cz-1, nz = (cz+1>(int)dz1)?(int)dz1:cz+1;
   1.275 +        if (orientations_only) {
   1.276 +          const float
   1.277 +            curru = (float)W(cx,cy,cz,0),
   1.278 +            currv = (float)W(cx,cy,cz,1),
   1.279 +            currw = (float)W(cx,cy,cz,2);
   1.280 +          pcimg_valign3d(px,py,pz); pcimg_valign3d(cx,py,pz); pcimg_valign3d(nx,py,pz);
   1.281 +          pcimg_valign3d(px,cy,pz); pcimg_valign3d(cx,cy,pz); pcimg_valign3d(nx,cy,pz);
   1.282 +          pcimg_valign3d(px,ny,pz); pcimg_valign3d(cx,ny,pz); pcimg_valign3d(nx,ny,pz);
   1.283 +          pcimg_valign3d(px,py,cz); pcimg_valign3d(cx,py,cz); pcimg_valign3d(nx,py,cz);
   1.284 +          pcimg_valign3d(px,cy,cz);                           pcimg_valign3d(nx,cy,cz);
   1.285 +          pcimg_valign3d(px,ny,cz); pcimg_valign3d(cx,ny,cz); pcimg_valign3d(nx,ny,cz);
   1.286 +          pcimg_valign3d(px,py,nz); pcimg_valign3d(cx,py,nz); pcimg_valign3d(nx,py,nz);
   1.287 +          pcimg_valign3d(px,cy,nz); pcimg_valign3d(cx,cy,nz); pcimg_valign3d(nx,cy,nz);
   1.288 +          pcimg_valign3d(px,ny,nz); pcimg_valign3d(cx,ny,nz); pcimg_valign3d(nx,ny,nz);
   1.289 +        }
   1.290 +        const float
   1.291 +          u0 = (float)(0.5f*dl*W._linear_atXYZ(X,Y,Z,0)),
   1.292 +          v0 = (float)(0.5f*dl*W._linear_atXYZ(X,Y,Z,1)),
   1.293 +          w0 = (float)(0.5f*dl*W._linear_atXYZ(X,Y,Z,2)),
   1.294 +          u1 = (float)(0.5f*dl*W._linear_atXYZ(X+u0,Y+v0,Z+w0,0)),
   1.295 +          v1 = (float)(0.5f*dl*W._linear_atXYZ(X+u0,Y+v0,Z+w0,1)),
   1.296 +          w1 = (float)(0.5f*dl*W._linear_atXYZ(X+u0,Y+v0,Z+w0,2)),
   1.297 +          u2 = (float)(0.5f*dl*W._linear_atXYZ(X+u1,Y+v1,Z+w1,0)),
   1.298 +          v2 = (float)(0.5f*dl*W._linear_atXYZ(X+u1,Y+v1,Z+w1,1)),
   1.299 +          w2 = (float)(0.5f*dl*W._linear_atXYZ(X+u1,Y+v1,Z+w1,2)),
   1.300 +          u3 = (float)(0.5f*dl*W._linear_atXYZ(X+u2,Y+v2,Z+w2,0)),
   1.301 +          v3 = (float)(0.5f*dl*W._linear_atXYZ(X+u2,Y+v2,Z+w2,1)),
   1.302 +          w3 = (float)(0.5f*dl*W._linear_atXYZ(X+u2,Y+v2,Z+w2,2));
   1.303 +        float
   1.304 +          u = u0/6 + u1/3 + u2/3 + u3/6,
   1.305 +          v = v0/6 + v1/3 + v2/3 + v3/6,
   1.306 +          w = w0/6 + w1/3 + w2/3 + w3/6;
   1.307 +        if (orientations_only && (pu*u+pv*v+pw*w)<0) { u=-u; v=-v; w=-w; }
   1.308 +        X+=(pu=u); Y+=(pv=v); Z+=(pw=w);
   1.309 +      }
   1.310 +      pu = cu;
   1.311 +      pv = cv;
   1.312 +      pw = cw;
   1.313 +      X  = x;
   1.314 +      Y  = y;
   1.315 +      Z  = z;
   1.316 +      for (float l=0; l<L2 && X>=0 && X<=dx1 && Y>=0 && Y<=dy1 && Z>=0 && Z<=dz1; l+=dl) {
   1.317 +        const int
   1.318 +          cx = (int)X, px = (cx-1<0)?0:cx-1, nx = (cx+1>(int)dx1)?(int)dx1:cx+1,
   1.319 +          cy = (int)Y, py = (cy-1<0)?0:cy-1, ny = (cy+1>(int)dy1)?(int)dy1:cy+1,
   1.320 +          cz = (int)Z, pz = (cz-1<0)?0:cz-1, nz = (cz+1>(int)dz1)?(int)dz1:cz+1;
   1.321 +        if (orientations_only) {
   1.322 +          const float
   1.323 +            curru = (float)W(cx,cy,cz,0),
   1.324 +            currv = (float)W(cx,cy,cz,1),
   1.325 +            currw = (float)W(cx,cy,cz,2);
   1.326 +          pcimg_valign3d(px,py,pz); pcimg_valign3d(cx,py,pz); pcimg_valign3d(nx,py,pz);
   1.327 +          pcimg_valign3d(px,cy,pz); pcimg_valign3d(cx,cy,pz); pcimg_valign3d(nx,cy,pz);
   1.328 +          pcimg_valign3d(px,ny,pz); pcimg_valign3d(cx,ny,pz); pcimg_valign3d(nx,ny,pz);
   1.329 +          pcimg_valign3d(px,py,cz); pcimg_valign3d(cx,py,cz); pcimg_valign3d(nx,py,cz);
   1.330 +          pcimg_valign3d(px,cy,cz);                           pcimg_valign3d(nx,cy,cz);
   1.331 +          pcimg_valign3d(px,ny,cz); pcimg_valign3d(cx,ny,cz); pcimg_valign3d(nx,ny,cz);
   1.332 +          pcimg_valign3d(px,py,nz); pcimg_valign3d(cx,py,nz); pcimg_valign3d(nx,py,nz);
   1.333 +          pcimg_valign3d(px,cy,nz); pcimg_valign3d(cx,cy,nz); pcimg_valign3d(nx,cy,nz);
   1.334 +          pcimg_valign3d(px,ny,nz); pcimg_valign3d(cx,ny,nz); pcimg_valign3d(nx,ny,nz);
   1.335 +        }
   1.336 +        const float
   1.337 +          u0 = (float)(0.5f*dl*W._linear_atXYZ(X,Y,Z,0)),
   1.338 +          v0 = (float)(0.5f*dl*W._linear_atXYZ(X,Y,Z,1)),
   1.339 +          w0 = (float)(0.5f*dl*W._linear_atXYZ(X,Y,Z,2)),
   1.340 +          u1 = (float)(0.5f*dl*W._linear_atXYZ(X+u0,Y+v0,Z+w0,0)),
   1.341 +          v1 = (float)(0.5f*dl*W._linear_atXYZ(X+u0,Y+v0,Z+w0,1)),
   1.342 +          w1 = (float)(0.5f*dl*W._linear_atXYZ(X+u0,Y+v0,Z+w0,2)),
   1.343 +          u2 = (float)(0.5f*dl*W._linear_atXYZ(X+u1,Y+v1,Z+w1,0)),
   1.344 +          v2 = (float)(0.5f*dl*W._linear_atXYZ(X+u1,Y+v1,Z+w1,1)),
   1.345 +          w2 = (float)(0.5f*dl*W._linear_atXYZ(X+u1,Y+v1,Z+w1,2)),
   1.346 +          u3 = (float)(0.5f*dl*W._linear_atXYZ(X+u2,Y+v2,Z+w2,0)),
   1.347 +          v3 = (float)(0.5f*dl*W._linear_atXYZ(X+u2,Y+v2,Z+w2,1)),
   1.348 +          w3 = (float)(0.5f*dl*W._linear_atXYZ(X+u2,Y+v2,Z+w2,2));
   1.349 +        float
   1.350 +          u = u0/6 + u1/3 + u2/3 + u3/6,
   1.351 +          v = v0/6 + v1/3 + v2/3 + v3/6,
   1.352 +          w = w0/6 + w1/3 + w2/3 + w3/6;
   1.353 +        if (orientations_only && (pu*u+pv*v+pw*w)<0) { u=-u; v=-v; w=-w; }
   1.354 +        X-=(pu=u); Y-=(pv=v); Z-=(pw=w);
   1.355 +        tracking.insert(CImg<restype>::vector(X,Y,Z),0);
   1.356 +      }
   1.357 +    } break;
   1.358 +    }
   1.359 +
   1.360 +  } break;
   1.361 +
   1.362 +  // 2D integral lines
   1.363 +  //-------------------
   1.364 +  case 2: {
   1.365 +
   1.366 +    switch (interpolation) {
   1.367 +    case 0: { // Nearest neighbor
   1.368 +      for (float l=0; l<L2 && X>=0 && X<=dx1 && Y>=0 && Y<=dy1; l+=dl) {
   1.369 +        tracking.insert(CImg<restype>::vector(X,Y));
   1.370 +        const int
   1.371 +          cx = (int)(X+0.5f),
   1.372 +          cy = (int)(Y+0.5f);
   1.373 +        float
   1.374 +          u = (float)(dl*W(cx,cy,0,0)),
   1.375 +          v = (float)(dl*W(cx,cy,0,1));
   1.376 +        if (orientations_only && (pu*u + pv*v)<0) { u=-u; v=-v; }
   1.377 +        X+=(pu=u); Y+=(pv=v);
   1.378 +      }
   1.379 +      pu = cu;
   1.380 +      pv = cv;
   1.381 +      X  = x;
   1.382 +      Y  = y;
   1.383 +      for (float l=0; l<L2 && X>=0 && X<=dx1 && Y>=0 && Y<=dy1; l+=dl) {
   1.384 +        const int
   1.385 +          cx = (int)(X+0.5f),
   1.386 +          cy = (int)(Y+0.5f);
   1.387 +        float
   1.388 +          u = (float)(dl*W(cx,cy,0,0)),
   1.389 +          v = (float)(dl*W(cx,cy,0,1));
   1.390 +        if (orientations_only && (pu*u + pv*v)<0) { u=-u; v=-v; }
   1.391 +        X-=(pu=u); Y-=(pv=v);
   1.392 +        tracking.insert(CImg<restype>::vector(X,Y),0);
   1.393 +      }
   1.394 +    } break;
   1.395 +
   1.396 +    case 1: { // Linear
   1.397 +      for (float l=0; l<L2 && X>=0 && X<=dx1 && Y>=0 && Y<=dy1; l+=dl) {
   1.398 +        tracking.insert(CImg<restype>::vector(X,Y));
   1.399 +        const int
   1.400 +          cx = (int)X, px = (cx-1<0)?0:cx-1, nx = (cx+1>(int)dx1)?(int)dx1:cx+1,
   1.401 +          cy = (int)Y, py = (cy-1<0)?0:cy-1, ny = (cy+1>(int)dy1)?(int)dy1:cy+1;
   1.402 +        if (orientations_only) {
   1.403 +          const float
   1.404 +            curru = (float)W(cx,cy,0,0),
   1.405 +            currv = (float)W(cx,cy,0,1);
   1.406 +          pcimg_valign2d(px,py); pcimg_valign2d(cx,py); pcimg_valign2d(nx,py);
   1.407 +          pcimg_valign2d(px,cy);                        pcimg_valign2d(nx,cy);
   1.408 +          pcimg_valign2d(px,ny); pcimg_valign2d(cx,ny); pcimg_valign2d(nx,ny);
   1.409 +        }
   1.410 +        float
   1.411 +          u = (float)(dl*W._linear_atXY(X,Y,0,0)),
   1.412 +          v = (float)(dl*W._linear_atXY(X,Y,0,1));
   1.413 +        if (orientations_only && (pu*u + pv*v)<0) { u=-u; v=-v; }
   1.414 +        X+=(pu=u); Y+=(pv=v);
   1.415 +      }
   1.416 +      pu = cu;
   1.417 +      pv = cv;
   1.418 +      X  = x;
   1.419 +      Y  = y;
   1.420 +      for (float l=0; l<L2 && X>=0 && X<=dx1 && Y>=0 && Y<=dy1; l+=dl) {
   1.421 +        const int
   1.422 +          cx = (int)X, px = (cx-1<0)?0:cx-1, nx = (cx+1>(int)dx1)?(int)dx1:cx+1,
   1.423 +          cy = (int)Y, py = (cy-1<0)?0:cy-1, ny = (cy+1>(int)dy1)?(int)dy1:cy+1;
   1.424 +        if (orientations_only) {
   1.425 +          const float
   1.426 +            curru = (float)W(cx,cy,0,0),
   1.427 +            currv = (float)W(cx,cy,0,1);
   1.428 +          pcimg_valign2d(px,py); pcimg_valign2d(cx,py); pcimg_valign2d(nx,py);
   1.429 +          pcimg_valign2d(px,cy);                        pcimg_valign2d(nx,cy);
   1.430 +          pcimg_valign2d(px,ny); pcimg_valign2d(cx,ny); pcimg_valign2d(nx,ny);
   1.431 +        }
   1.432 +        float
   1.433 +          u = (float)(dl*W._linear_atXY(X,Y,0,0)),
   1.434 +          v = (float)(dl*W._linear_atXY(X,Y,0,1));
   1.435 +        if (orientations_only && (pu*u+pv*v)<0) { u=-u; v=-v; }
   1.436 +        X-=(pu=u); Y-=(pv=v);
   1.437 +        tracking.insert(CImg<restype>::vector(X,Y),0);
   1.438 +      }
   1.439 +    } break;
   1.440 +
   1.441 +    case 2: {  // 2nd order Runge Kutta
   1.442 +      for (float l=0; l<L2 && X>=0 && X<=dx1 && Y>=0 && Y<=dy1; l+=dl) {
   1.443 +        tracking.insert(CImg<restype>::vector(X,Y));
   1.444 +        const int
   1.445 +          cx = (int)X, px = (cx-1<0)?0:cx-1, nx = (cx+1>(int)dx1)?(int)dx1:cx+1,
   1.446 +          cy = (int)Y, py = (cy-1<0)?0:cy-1, ny = (cy+1>(int)dy1)?(int)dy1:cy+1;
   1.447 +        if (orientations_only) {
   1.448 +          const float
   1.449 +            curru = (float)W(cx,cy,0,0),
   1.450 +            currv = (float)W(cx,cy,0,1);
   1.451 +          pcimg_valign2d(px,py); pcimg_valign2d(cx,py); pcimg_valign2d(nx,py);
   1.452 +          pcimg_valign2d(px,cy);                        pcimg_valign2d(nx,cy);
   1.453 +          pcimg_valign2d(px,ny); pcimg_valign2d(cx,ny); pcimg_valign2d(nx,ny);
   1.454 +        }
   1.455 +        const float
   1.456 +          u0 = (float)(0.5f*dl*W._linear_atXY(X,Y,0,0)),
   1.457 +          v0 = (float)(0.5f*dl*W._linear_atXY(X,Y,0,1));
   1.458 +        float
   1.459 +          u = (float)(dl*W._linear_atXY(X+u0,Y+v0,0,0)),
   1.460 +          v = (float)(dl*W._linear_atXY(X+u0,Y+v0,0,1));
   1.461 +        if (orientations_only && (pu*u+pv*v)<0) { u=-u; v=-v; }
   1.462 +        X+=(pu=u); Y+=(pv=v);
   1.463 +      }
   1.464 +      pu = cu;
   1.465 +      pv = cv;
   1.466 +      X  = x;
   1.467 +      Y  = y;
   1.468 +      for (float l=0; l<L2 && X>=0 && X<=dx1 && Y>=0 && Y<=dy1; l+=dl) {
   1.469 +        const int
   1.470 +          cx = (int)X, px = (cx-1<0)?0:cx-1, nx = (cx+1>(int)dx1)?(int)dx1:cx+1,
   1.471 +          cy = (int)Y, py = (cy-1<0)?0:cy-1, ny = (cy+1>(int)dy1)?(int)dy1:cy+1;
   1.472 +        if (orientations_only) {
   1.473 +          const float
   1.474 +            curru = (float)W(cx,cy,0,0),
   1.475 +            currv = (float)W(cx,cy,0,1);
   1.476 +          pcimg_valign2d(px,py); pcimg_valign2d(cx,py); pcimg_valign2d(nx,py);
   1.477 +          pcimg_valign2d(px,cy);                        pcimg_valign2d(nx,cy);
   1.478 +          pcimg_valign2d(px,ny); pcimg_valign2d(cx,ny); pcimg_valign2d(nx,ny);
   1.479 +        }
   1.480 +        const float
   1.481 +          u0 = (float)(0.5f*dl*W._linear_atXY(X,Y,0,0)),
   1.482 +          v0 = (float)(0.5f*dl*W._linear_atXY(X,Y,0,1));
   1.483 +        float
   1.484 +          u = (float)(dl*W._linear_atXY(X+u0,Y+v0,0,0)),
   1.485 +          v = (float)(dl*W._linear_atXY(X+u0,Y+v0,0,1));
   1.486 +        if (orientations_only && (pu*u+pv*v)<0) { u=-u; v=-v; }
   1.487 +        X-=(pu=u); Y-=(pv=v);
   1.488 +        tracking.insert(CImg<restype>::vector(X,Y),0);
   1.489 +      }
   1.490 +    } break;
   1.491 +
   1.492 +    case 3: {  // 4nd order Runge Kutta
   1.493 +      for (float l=0; l<L2 && X>=0 && X<=dx1 && Y>=0 && Y<=dy1; l+=dl) {
   1.494 +        tracking.insert(CImg<restype>::vector(X,Y));
   1.495 +        const int
   1.496 +          cx = (int)X, px = (cx-1<0)?0:cx-1, nx = (cx+1>(int)dx1)?(int)dx1:cx+1,
   1.497 +          cy = (int)Y, py = (cy-1<0)?0:cy-1, ny = (cy+1>(int)dy1)?(int)dy1:cy+1;
   1.498 +        if (orientations_only) {
   1.499 +          const float
   1.500 +            curru = (float)W(cx,cy,0,0),
   1.501 +            currv = (float)W(cx,cy,0,1);
   1.502 +          pcimg_valign2d(px,py); pcimg_valign2d(cx,py); pcimg_valign2d(nx,py);
   1.503 +          pcimg_valign2d(px,cy);                        pcimg_valign2d(nx,cy);
   1.504 +          pcimg_valign2d(px,ny); pcimg_valign2d(cx,ny); pcimg_valign2d(nx,ny);
   1.505 +        }
   1.506 +        const float
   1.507 +          u0 = (float)(0.5f*dl*W._linear_atXY(X,Y,0,0)),
   1.508 +          v0 = (float)(0.5f*dl*W._linear_atXY(X,Y,0,1)),
   1.509 +          u1 = (float)(0.5f*dl*W._linear_atXY(X+u0,Y+v0,0,0)),
   1.510 +          v1 = (float)(0.5f*dl*W._linear_atXY(X+u0,Y+v0,0,1)),
   1.511 +          u2 = (float)(0.5f*dl*W._linear_atXY(X+u1,Y+v1,0,0)),
   1.512 +          v2 = (float)(0.5f*dl*W._linear_atXY(X+u1,Y+v1,0,1)),
   1.513 +          u3 = (float)(0.5f*dl*W._linear_atXY(X+u2,Y+v2,0,0)),
   1.514 +          v3 = (float)(0.5f*dl*W._linear_atXY(X+u2,Y+v2,0,1));
   1.515 +        float
   1.516 +          u = u0/6 + u1/3 + u2/3 + u3/6,
   1.517 +          v = v0/6 + v1/3 + v2/3 + v3/6;
   1.518 +        if (orientations_only && (pu*u+pv*v)<0) { u=-u; v=-v; }
   1.519 +        X+=(pu=u); Y+=(pv=v);
   1.520 +      }
   1.521 +      pu = cu;
   1.522 +      pv = cv;
   1.523 +      X  = x;
   1.524 +      Y  = y;
   1.525 +      for (float l=0; l<L2 && X>=0 && X<=dx1 && Y>=0 && Y<=dy1; l+=dl) {
   1.526 +        const int
   1.527 +          cx = (int)X, px = (cx-1<0)?0:cx-1, nx = (cx+1>(int)dx1)?(int)dx1:cx+1,
   1.528 +          cy = (int)Y, py = (cy-1<0)?0:cy-1, ny = (cy+1>(int)dy1)?(int)dy1:cy+1;
   1.529 +        if (orientations_only) {
   1.530 +          const float
   1.531 +            curru = (float)W(cx,cy,0,0),
   1.532 +            currv = (float)W(cx,cy,0,1);
   1.533 +          pcimg_valign2d(px,py); pcimg_valign2d(cx,py); pcimg_valign2d(nx,py);
   1.534 +          pcimg_valign2d(px,cy);                        pcimg_valign2d(nx,cy);
   1.535 +          pcimg_valign2d(px,ny); pcimg_valign2d(cx,ny); pcimg_valign2d(nx,ny);
   1.536 +        }
   1.537 +        const float
   1.538 +          u0 = (float)(0.5f*dl*W._linear_atXY(X,Y,0,0)),
   1.539 +          v0 = (float)(0.5f*dl*W._linear_atXY(X,Y,0,1)),
   1.540 +          u1 = (float)(0.5f*dl*W._linear_atXY(X+u0,Y+v0,0,0)),
   1.541 +          v1 = (float)(0.5f*dl*W._linear_atXY(X+u0,Y+v0,0,1)),
   1.542 +          u2 = (float)(0.5f*dl*W._linear_atXY(X+u1,Y+v1,0,0)),
   1.543 +          v2 = (float)(0.5f*dl*W._linear_atXY(X+u1,Y+v1,0,1)),
   1.544 +          u3 = (float)(0.5f*dl*W._linear_atXY(X+u2,Y+v2,0,0)),
   1.545 +          v3 = (float)(0.5f*dl*W._linear_atXY(X+u2,Y+v2,0,1));
   1.546 +        float
   1.547 +          u = u0/6 + u1/3 + u2/3 + u3/6,
   1.548 +          v = v0/6 + v1/3 + v2/3 + v3/6;
   1.549 +        if (orientations_only && (pu*u+pv*v)<0) { u=-u; v=-v; }
   1.550 +        X-=(pu=u); Y-=(pv=v);
   1.551 +        tracking.insert(CImg<restype>::vector(X,Y),0);
   1.552 +      }
   1.553 +    } break;
   1.554 +    }
   1.555 +
   1.556 +  } break;
   1.557 +
   1.558 +  default:
   1.559 +    throw CImgInstanceException("CImg<%s>::get_integral_line() : Instance image must have dimv()=2 or 3 (current is %u).",
   1.560 +                                pixel_type(),dim);
   1.561 +    break;
   1.562 +  }
   1.563 +
   1.564 +  return tracking;
   1.565 +}
   1.566 +
   1.567 +#endif